My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Giant Prince
Giant Snowball
Bats Minions Cannon Goblin Gang
Zap
Bats Minions Cannon Goblin Gang Prince
Barbarian Barrel
Cannon Goblin Gang
The Log
Cannon Goblin Gang Prince
Earthquake
Cannon Goblin Gang
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Minions Goblin Gang Prince
Fireball
Minions Cannon Goblin Gang
Poison
Bats Minions Cannon Goblin Gang
Lightning
Cannon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Minions Cannon Goblin Gang Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Minions

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Minions Rage Prince
Zap
Giant Prince Bats Minions
Minions
Giant Rage Bats Zap Prince
Cannon
Goblin Gang
Giant Prince
Giant
Bats Zap Minions Rage Prince Goblin Gang
Rage
Minions Giant Bats Prince
Prince
Zap Giant Bats Minions Goblin Gang Rage

Defense Synergies 1 12

Bats
Zap Minions Cannon Prince
Zap
Cannon Bats Minions Goblin Gang Prince
Minions
Bats Zap Cannon Prince
Cannon
Zap Bats Minions Goblin Gang Prince
Goblin Gang
Zap Cannon Prince
Giant
Rage
Prince
Bats Zap Minions Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon
Bats Zap Minions Cannon Goblin Gang Prince
Cannon Goblin Gang Prince Bats Minions
Cannon Prince Bats Minions Goblin Gang
Prince
Goblin Gang Bats Zap Minions Cannon
Bats Minions Zap Cannon Goblin Gang
Zap Cannon
Cannon Minions Goblin Gang Prince
Goblin Gang Cannon Prince
Bats Minions Goblin Gang Zap Cannon
Minions Bats Zap Goblin Gang
Cannon Prince Bats Zap Minions Goblin Gang
Bats Zap Minions Cannon Goblin Gang Prince
Cannon Goblin Gang Prince
Zap Cannon Goblin Gang Prince
Bats Minions Cannon Goblin Gang Prince
Cannon Bats Zap Minions Goblin Gang Prince
Zap Bats Minions Cannon
Cannon Prince
Goblin Gang Bats Minions Cannon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Prince
Zap Goblin Gang Prince
Goblin Gang Bats Zap Minions Prince
Goblin Gang Prince Bats Zap
Cannon Goblin Gang Prince
Bats Zap Minions Goblin Gang
Goblin Gang Prince Bats Minions
Prince
Zap Bats Minions Prince
Cannon Goblin Gang
Bats Minions Prince
Zap Prince
Prince Cannon Goblin Gang
Cannon
Goblin Gang Bats Zap Minions Prince
Bats Minions Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Prince
Zap
Bats Zap Minions
Zap
Zap
Bats Minions Goblin Gang Prince
Zap Prince
Zap
Minions
Zap Prince
Zap
Bats Minions
Zap Prince
Zap
Minions Prince
Prince
Zap
Zap
Zap
Zap Prince
Zap
Bats Zap
Zap Bats Minions
Zap
Zap
Prince
Zap Bats Minions Goblin Gang Prince
Zap
Goblin Gang Prince
Zap
Zap
Prince
Zap Bats Minions Goblin Gang
Bats Zap
Zap Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: