My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch Graveyard
Giant Snowball
Bats Furnace Witch Night Witch Graveyard
Zap
Bats Furnace Witch Night Witch Graveyard
Barbarian Barrel
Furnace Witch Night Witch Graveyard
The Log
Furnace Witch Graveyard
Earthquake
Furnace Witch Graveyard
Arrows
Bats Furnace Witch Night Witch Graveyard
Royal Delivery
Bats Witch Night Witch Graveyard
Fireball
Furnace Witch Night Witch
Poison
Bats Furnace Witch Night Witch Graveyard
Lightning
Furnace Witch Night Witch
Rocket
Furnace Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Furnace Night Witch Witch Graveyard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Furnace Night Witch

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Golem Graveyard
Zap
Graveyard Bats Furnace Witch Golem Night Witch
Furnace
Zap Golem Graveyard
Witch
Zap Golem Graveyard
Lightning
Golem
Golem
Lightning Night Witch Bats Zap Furnace Witch Graveyard
Night Witch
Golem Zap Graveyard
Graveyard
Zap Bats Furnace Witch Golem Night Witch

Defense Synergies 0 4

Bats
Zap
Zap
Bats Furnace Witch Night Witch
Furnace
Zap
Witch
Zap
Lightning
Golem
Night Witch
Zap
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
Bats Zap Furnace Witch Night Witch
Furnace Witch Bats Lightning Night Witch
Witch Night Witch Bats Furnace
Lightning
Bats Zap Furnace Night Witch
Bats Furnace Lightning Zap Witch Night Witch
Lightning Zap
Witch Furnace Night Witch
Night Witch
Bats Witch Zap Furnace Night Witch
Bats Zap Furnace Witch Night Witch
Furnace Night Witch Bats Zap Witch Lightning
Bats Zap Furnace Witch Night Witch
Furnace
Zap Furnace Lightning
Bats Furnace Witch Night Witch
Bats Zap Furnace Witch Night Witch
Zap Furnace Witch Bats
Bats Furnace Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Witch
Zap Lightning
Bats Zap Furnace Witch Lightning
Lightning Bats Zap Night Witch
Witch Night Witch
Furnace Bats Zap Witch
Bats Furnace Witch Lightning Night Witch
Zap Lightning Bats Witch
Witch
Bats Witch
Lightning Zap
Lightning Witch Night Witch
Furnace Witch
Witch Bats Zap Furnace Lightning Night Witch
Bats Zap Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Zap Furnace
Bats Zap Furnace Witch
Furnace Witch
Zap Lightning
Zap Lightning
Lightning Bats Night Witch
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning Zap Furnace
Lightning Zap Furnace Witch
Lightning Furnace
Lightning
Bats Lightning Night Witch
Lightning Zap
Lightning Zap Witch
Lightning Night Witch
Lightning
Lightning
Lightning Zap
Zap Furnace Witch
Witch
Zap Witch Lightning
Lightning Zap Witch
Lightning Zap
Lightning Bats Zap Furnace Witch Night Witch
Zap Lightning Bats Witch
Lightning Night Witch
Lightning Zap Night Witch
Zap Lightning
Lightning
Zap Lightning Bats Witch Night Witch
Lightning Zap Witch
Lightning
Zap Lightning
Lightning Zap
Zap Bats Witch Lightning
Bats Zap Witch Lightning
Lightning Zap Witch

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