My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Goblin Hut Wizard Barbarian Hut P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Furnace Goblin Hut
Zap
Bats Furnace Goblin Hut
Barbarian Barrel
Furnace Goblin Hut Wizard Barbarian Hut
The Log
Furnace Goblin Hut Barbarian Hut
Earthquake
Furnace Goblin Hut Barbarian Hut
Arrows
Bats Furnace Goblin Hut
Royal Delivery
Bats Goblin Hut Wizard P.E.K.K.A
Fireball
Furnace Goblin Hut Wizard Barbarian Hut
Poison
Bats Furnace Goblin Hut Wizard Barbarian Hut
Lightning
Furnace Goblin Hut Wizard Barbarian Hut
Rocket
Furnace Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Furnace Goblin Hut Wizard Barbarian Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Zap Furnace

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Zap P.E.K.K.A
Zap
Mirror P.E.K.K.A Bats Furnace Goblin Hut Barbarian Hut
Furnace
Zap Goblin Hut Barbarian Hut Mirror P.E.K.K.A
Goblin Hut
Zap Furnace Barbarian Hut Mirror
Wizard
P.E.K.K.A
Barbarian Hut
Bats Zap Furnace Goblin Hut Mirror
Mirror
Zap Furnace Goblin Hut Barbarian Hut
P.E.K.K.A
Zap Bats Furnace Wizard

Defense Synergies 3 12

Bats
Barbarian Hut Zap P.E.K.K.A
Zap
Mirror Bats Furnace Goblin Hut Barbarian Hut P.E.K.K.A
Furnace
Mirror Zap Goblin Hut Barbarian Hut
Goblin Hut
Zap Furnace Wizard Barbarian Hut Mirror
Wizard
Goblin Hut P.E.K.K.A
Barbarian Hut
Bats Zap Furnace Goblin Hut
Mirror
Zap Furnace Goblin Hut
P.E.K.K.A
Bats Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Goblin Hut Wizard
Barbarian Hut P.E.K.K.A Bats Zap Furnace Goblin Hut
Furnace Goblin Hut Barbarian Hut P.E.K.K.A Bats
Goblin Hut Barbarian Hut P.E.K.K.A Bats Furnace
P.E.K.K.A
Bats Zap Furnace
Bats Furnace Zap Goblin Hut Wizard Barbarian Hut
Barbarian Hut Zap P.E.K.K.A
Barbarian Hut P.E.K.K.A Furnace Goblin Hut
Bats Zap Furnace Goblin Hut Wizard
Bats Zap Furnace Goblin Hut Wizard Barbarian Hut
Furnace Goblin Hut Barbarian Hut P.E.K.K.A Bats Zap Wizard
Wizard Barbarian Hut Bats Zap Furnace Goblin Hut P.E.K.K.A
Barbarian Hut P.E.K.K.A Furnace Goblin Hut
Barbarian Hut Zap Furnace Goblin Hut P.E.K.K.A
Wizard Barbarian Hut Bats Furnace Goblin Hut P.E.K.K.A
Bats Zap Furnace Goblin Hut Wizard Barbarian Hut
Zap Furnace Wizard Bats Goblin Hut Barbarian Hut
Barbarian Hut P.E.K.K.A Goblin Hut
Wizard Bats Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Furnace Goblin Hut P.E.K.K.A
Zap Wizard
P.E.K.K.A Bats Zap Furnace Goblin Hut Barbarian Hut
P.E.K.K.A Bats Zap Barbarian Hut
Barbarian Hut P.E.K.K.A Goblin Hut
Furnace Wizard Bats Zap Goblin Hut
P.E.K.K.A Bats Furnace Goblin Hut Barbarian Hut
P.E.K.K.A Barbarian Hut
Zap P.E.K.K.A Bats Goblin Hut Barbarian Hut
P.E.K.K.A Goblin Hut Barbarian Hut
P.E.K.K.A Bats Goblin Hut
P.E.K.K.A Zap
P.E.K.K.A Wizard Barbarian Hut
Wizard Furnace Barbarian Hut
Goblin Hut Bats Zap Furnace Barbarian Hut P.E.K.K.A
Bats Zap Goblin Hut Wizard Barbarian Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Zap
Goblin Hut Barbarian Hut
Barbarian Hut
Wizard Zap Furnace
Wizard Bats Zap Furnace
Furnace Wizard
Zap Wizard Barbarian Hut
Zap Wizard
Bats
Zap Wizard
Zap Wizard
Goblin Hut Barbarian Hut
Zap Furnace Goblin Hut Barbarian Hut
Zap Furnace Goblin Hut Wizard Barbarian Hut
Furnace Goblin Hut Wizard Barbarian Hut
Bats
Zap Wizard
Zap Wizard
Wizard
Zap Barbarian Hut
Zap Furnace Wizard
Zap Wizard
Zap Wizard
Zap
Bats Zap Furnace Wizard
Zap Bats Goblin Hut Wizard
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Bats Goblin Hut Barbarian Hut
Zap Wizard
Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Bats
Bats Zap
Zap

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