Deck 3.6


Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Good
Versatility Deck versatility Mediocre
Synergy Deck synergy Good

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Baby Dragon Lumberjack Lava Hound

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Lumberjack Lava Hound

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Lumberjack Lava Hound

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Skeleton Army Lava Hound
Giant Snowball Bats Skeleton Army Lava Hound
Zap Bats Skeleton Army
Barbarian Barrel Skeleton Army
The Log Skeleton Army
Earthquake Skeleton Army
Arrows Bats Skeleton Army Lava Hound
Royal Delivery Bats Flying Machine Skeleton Army Lava Hound
Fireball Flying Machine Lumberjack Lava Hound
Poison Bats Flying Machine Skeleton Army Lava Hound
Lightning Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bats Skeleton Army Clone Flying Machine Baby Dragon Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Bats Skeleton Army Clone

Synergies   4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Lava Hound Flying Machine
Bats + Lava Hound Clone
Flying Machine + Clone Zap Baby Dragon Lava Hound
Skeleton Army + Clone Lava Hound
+ Lava Hound Skeleton Army Lumberjack Flying Machine Baby Dragon Bats
+ Lava Hound Clone Lumberjack Flying Machine
+ Clone Baby Dragon
+ Clone Baby Dragon Bats Skeleton Army Zap Flying Machine

Counters   41 78

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Bats Skeleton Army Flying Machine Zap Baby Dragon
Skeleton Army Zap Baby Dragon Lumberjack
Flying Machine Baby Dragon
Bats Baby Dragon Skeleton Army Flying Machine Lumberjack
Baby Dragon Skeleton Army
Baby Dragon Zap
Lumberjack Baby Dragon Skeleton Army
Skeleton Army Lumberjack Bats
Skeleton Army
Baby Dragon Skeleton Army
Zap Bats Flying Machine Baby Dragon
Skeleton Army Zap Baby Dragon
Lumberjack Skeleton Army
Skeleton Army Lumberjack Bats
Bats Baby Dragon Skeleton Army Lumberjack
Skeleton Army Bats Lumberjack
Bats Baby Dragon
Lumberjack Skeleton Army Zap
Flying Machine Baby Dragon
Flying Machine Bats Baby Dragon
Zap Skeleton Army Baby Dragon
Skeleton Army Lumberjack Bats
Skeleton Army Lumberjack Bats
Lumberjack Baby Dragon
Skeleton Army Baby Dragon
Baby Dragon
Skeleton Army
Skeleton Army Baby Dragon Lumberjack Zap
Skeleton Army Zap Baby Dragon Bats
Skeleton Army Baby Dragon Bats Lumberjack Zap
Baby Dragon Lumberjack Flying Machine Skeleton Army Bats
Zap Baby Dragon
Baby Dragon Flying Machine
Flying Machine
Skeleton Army Lumberjack Zap
Skeleton Army Zap
Lumberjack Baby Dragon
Bats Zap
Skeleton Army Bats Flying Machine Baby Dragon
Skeleton Army
Baby Dragon Flying Machine
Skeleton Army Lumberjack
Skeleton Army
Skeleton Army
Lumberjack
Skeleton Army Bats
Skeleton Army Bats Lumberjack
Skeleton Army Lumberjack Bats
Bats Lumberjack Flying Machine Baby Dragon
Skeleton Army Zap Lumberjack Bats
Zap Baby Dragon Bats Skeleton Army Lumberjack
Skeleton Army Lumberjack Flying Machine
Zap Baby Dragon Lumberjack
Flying Machine Skeleton Army Lumberjack Baby Dragon Zap
Zap Bats Baby Dragon Flying Machine Skeleton Army
Skeleton Army Lumberjack
Skeleton Army Baby Dragon Lumberjack
Skeleton Army Zap Lumberjack
Skeleton Army Lumberjack Zap Flying Machine Bats Baby Dragon
Zap Lumberjack Skeleton Army Baby Dragon
Lava Hound Zap Baby Dragon Bats
Bats Lumberjack

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Baby Dragon Flying Machine Skeleton Army Bats
Baby Dragon Bats
Skeleton Army Zap Bats Lumberjack Baby Dragon
Baby Dragon Zap Lumberjack Flying Machine
Zap Baby Dragon Flying Machine Bats
Zap Baby Dragon
Baby Dragon Lumberjack Flying Machine
Skeleton Army Lumberjack Baby Dragon Bats Flying Machine
Baby Dragon Flying Machine
Baby Dragon Bats
Skeleton Army Clone Baby Dragon
Baby Dragon Flying Machine
Skeleton Army Clone
Lumberjack
Baby Dragon Zap
Baby Dragon Flying Machine
Skeleton Army Zap Bats Clone
Flying Machine Lumberjack Bats
Zap