My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch P.E.K.K.A Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Witch Princess Night Witch
Zap
Bats Firecracker Witch Princess Night Witch
Barbarian Barrel
Firecracker Witch Princess Night Witch
The Log
Firecracker Witch Princess
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch Princess Night Witch
Royal Delivery
Bats Firecracker Witch P.E.K.K.A Princess Night Witch
Fireball
Firecracker Witch Princess Night Witch
Poison
Bats Firecracker Witch Princess Night Witch
Lightning
Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Princess Fireball Night Witch Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Princess

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker P.E.K.K.A
Zap
Firecracker Fireball P.E.K.K.A Bats Witch Princess Night Witch
Firecracker
Zap Bats P.E.K.K.A Princess
Fireball
Zap Princess
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Bats Firecracker Witch Princess Night Witch
Princess
Zap Firecracker Fireball P.E.K.K.A
Night Witch
Zap P.E.K.K.A

Defense Synergies 1 13

Bats
Zap Firecracker P.E.K.K.A
Zap
Fireball Bats Firecracker Witch P.E.K.K.A Princess Night Witch
Firecracker
Bats Zap P.E.K.K.A Princess Night Witch
Fireball
Zap Princess
Witch
Zap
P.E.K.K.A
Bats Zap Firecracker Princess
Princess
Zap Firecracker Fireball P.E.K.K.A
Night Witch
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
P.E.K.K.A Bats Zap Firecracker Witch Night Witch
Witch P.E.K.K.A Bats Night Witch
Witch P.E.K.K.A Night Witch Bats Firecracker
Firecracker Fireball P.E.K.K.A Princess
Fireball Bats Zap Firecracker Night Witch
Bats Zap Firecracker Fireball Witch Princess Night Witch
Zap Fireball P.E.K.K.A
Witch P.E.K.K.A Princess Night Witch
Firecracker Night Witch
Bats Witch Zap Firecracker Fireball Princess Night Witch
Bats Zap Firecracker Fireball Witch Princess Night Witch
P.E.K.K.A Night Witch Bats Zap Fireball Witch
Fireball Bats Zap Firecracker Witch P.E.K.K.A Princess Night Witch
P.E.K.K.A
Zap Fireball P.E.K.K.A
Bats Firecracker Fireball Witch P.E.K.K.A Night Witch
Fireball Bats Zap Firecracker Witch Night Witch
Zap Witch Bats Firecracker Fireball Princess
P.E.K.K.A
Bats Firecracker Fireball Witch P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch P.E.K.K.A
Fireball Zap Firecracker
P.E.K.K.A Bats Zap Witch
P.E.K.K.A Bats Zap Fireball Night Witch
P.E.K.K.A Witch Night Witch
Firecracker Fireball Bats Zap Witch Princess
P.E.K.K.A Bats Fireball Witch Night Witch
P.E.K.K.A
Zap P.E.K.K.A Bats Firecracker Fireball Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Witch
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Witch Night Witch
Firecracker Fireball Witch Princess
Witch Bats Zap Firecracker Fireball P.E.K.K.A Night Witch
Bats Zap Firecracker Fireball Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Firecracker
Firecracker Fireball Zap Princess
Fireball
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Bats Zap Witch Princess
Firecracker Witch Princess
Fireball Zap Firecracker Princess
Fireball Zap Firecracker
Bats Fireball Night Witch
Firecracker Zap Fireball Princess
Fireball Zap Firecracker Princess
Firecracker Fireball Princess
Firecracker Fireball Princess
Princess Zap Firecracker Fireball
Zap Firecracker Fireball Witch Princess
Firecracker Fireball Princess
Fireball
Bats Night Witch
Zap Firecracker Fireball Princess
Zap Firecracker Fireball Witch Princess
Fireball Night Witch
Fireball Princess
Zap Fireball
Zap Firecracker Fireball Witch Princess
Witch
Firecracker Fireball Zap Witch Princess
Fireball Zap Witch Princess
Fireball Zap Firecracker
Bats Zap Firecracker Fireball Witch Princess Night Witch
Zap Bats Firecracker Fireball Witch
Fireball Night Witch
Zap Fireball Night Witch
Zap Firecracker Fireball Princess
P.E.K.K.A
Firecracker Fireball Princess
Zap Bats Fireball Witch Princess Night Witch
Fireball Zap Firecracker Witch Princess
Fireball
Fireball Firecracker Princess
Zap Firecracker Fireball Princess
Zap Fireball
Firecracker P.E.K.K.A
Zap Bats Firecracker Fireball Witch Princess
Firecracker Bats Zap Fireball Witch Princess
Zap Firecracker Fireball Witch Princess

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