My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Giant Skeleton
Giant Snowball
Bats Furnace Skeleton Army
Zap
Bats Furnace Skeleton Army
Barbarian Barrel
Valkyrie Furnace Wizard Skeleton Army Giant Skeleton
The Log
Furnace Skeleton Army Giant Skeleton
Earthquake
Furnace Skeleton Army
Arrows
Bats Furnace Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Giant Skeleton
Fireball
Furnace Wizard Skeleton Army
Poison
Bats Furnace Wizard Skeleton Army
Lightning
Valkyrie Furnace Wizard
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Fireball Valkyrie Furnace Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Zap
Zap
Fireball Bats Valkyrie Furnace Giant Skeleton
Fireball
Zap
Valkyrie
Bats Zap Furnace Wizard Giant Skeleton
Furnace
Zap Valkyrie Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Skeleton Army
Giant Skeleton
Bats Zap Valkyrie Furnace Wizard

Defense Synergies 1 14

Bats
Zap Valkyrie Giant Skeleton
Zap
Fireball Bats Valkyrie Furnace Skeleton Army Giant Skeleton
Fireball
Zap Valkyrie
Valkyrie
Bats Zap Fireball Furnace Wizard
Furnace
Zap Valkyrie Skeleton Army
Wizard
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army
Zap Furnace Wizard Giant Skeleton
Giant Skeleton
Bats Zap Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard
Skeleton Army Bats Zap Valkyrie Furnace
Furnace Skeleton Army Bats Valkyrie Giant Skeleton
Skeleton Army Bats Valkyrie Furnace
Fireball Valkyrie Skeleton Army Giant Skeleton
Fireball Skeleton Army Bats Zap Valkyrie Furnace
Bats Furnace Zap Fireball Wizard
Zap Fireball Valkyrie Giant Skeleton
Furnace Skeleton Army
Skeleton Army Valkyrie Giant Skeleton
Bats Valkyrie Skeleton Army Zap Fireball Furnace Wizard Giant Skeleton
Bats Zap Fireball Furnace Wizard
Furnace Skeleton Army Bats Zap Fireball Valkyrie Wizard Giant Skeleton
Fireball Valkyrie Wizard Skeleton Army Bats Zap Furnace
Skeleton Army Furnace
Skeleton Army Zap Fireball Furnace
Wizard Bats Fireball Valkyrie Furnace Skeleton Army
Fireball Bats Zap Valkyrie Furnace Wizard Skeleton Army
Zap Valkyrie Furnace Wizard Bats Fireball Giant Skeleton
Valkyrie Wizard Skeleton Army Bats Fireball Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Fireball Furnace Giant Skeleton
Fireball Zap Valkyrie Wizard
Skeleton Army Giant Skeleton Bats Zap Valkyrie Furnace
Valkyrie Skeleton Army Giant Skeleton Bats Zap Fireball
Giant Skeleton Valkyrie Skeleton Army
Fireball Furnace Wizard Bats Zap
Skeleton Army Bats Fireball Valkyrie Furnace Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army
Zap Giant Skeleton Bats Fireball Valkyrie Skeleton Army
Skeleton Army
Bats Valkyrie Giant Skeleton
Skeleton Army Zap Fireball Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Furnace Skeleton Army
Skeleton Army Bats Zap Fireball Valkyrie Furnace Giant Skeleton
Bats Valkyrie Zap Fireball Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton
Fireball Zap
Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Wizard Zap Valkyrie Furnace
Fireball Wizard Bats Zap Furnace
Furnace Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Bats Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball
Bats
Zap Fireball Wizard
Zap Fireball Valkyrie Wizard
Fireball Giant Skeleton
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Furnace Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Bats Zap Fireball Furnace Wizard
Zap Bats Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Giant Skeleton
Fireball Wizard
Zap Bats Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball Giant Skeleton
Zap Bats Fireball Giant Skeleton
Bats Zap Fireball
Zap Fireball Giant Skeleton

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