My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Musketeer Battle Ram
Zap
Bats Battle Ram
Barbarian Barrel
Musketeer Battle Ram Wizard
The Log
Musketeer Battle Ram
Earthquake
Arrows
Bats
Royal Delivery
Bats Musketeer Battle Ram Wizard P.E.K.K.A
Fireball
Musketeer Battle Ram Wizard
Poison
Bats Musketeer Wizard
Lightning
Musketeer Battle Ram Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Fireball Musketeer Battle Ram Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Tornado Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram P.E.K.K.A
Zap
Fireball Battle Ram Tornado P.E.K.K.A Bats Musketeer
Fireball
Zap Tornado Battle Ram
Musketeer
Zap Battle Ram P.E.K.K.A
Battle Ram
Zap Bats Fireball Musketeer Tornado P.E.K.K.A
Wizard
Tornado P.E.K.K.A
Tornado
Zap Fireball Wizard P.E.K.K.A Battle Ram
P.E.K.K.A
Zap Tornado Bats Musketeer Battle Ram Wizard

Defense Synergies 4 10

Bats
Zap Musketeer P.E.K.K.A
Zap
Fireball Bats Musketeer Tornado P.E.K.K.A
Fireball
Zap Tornado Musketeer
Musketeer
Bats Zap Fireball Tornado P.E.K.K.A
Battle Ram
Wizard
Tornado P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Zap Musketeer
P.E.K.K.A
Tornado Bats Zap Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Wizard
P.E.K.K.A Bats Zap Musketeer
Tornado P.E.K.K.A Bats Musketeer
P.E.K.K.A Bats Musketeer
Fireball Tornado P.E.K.K.A
Fireball Tornado Bats Zap Musketeer
Bats Musketeer Tornado Zap Fireball Wizard
Zap Fireball Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Tornado
Tornado Musketeer
Bats Zap Fireball Musketeer Wizard Tornado
Musketeer Bats Zap Fireball Wizard Tornado
P.E.K.K.A Bats Zap Fireball Musketeer Wizard
Fireball Wizard Bats Zap Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Fireball P.E.K.K.A
Wizard Bats Fireball Musketeer Tornado P.E.K.K.A
Fireball Bats Zap Musketeer Wizard Tornado
Zap Wizard Tornado Bats Fireball Musketeer
P.E.K.K.A Musketeer Tornado
Wizard Bats Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A
Fireball Zap Musketeer Wizard
P.E.K.K.A Bats Zap Musketeer
P.E.K.K.A Bats Zap Fireball Musketeer Tornado
P.E.K.K.A Musketeer
Fireball Wizard Bats Zap Musketeer Tornado
P.E.K.K.A Bats Fireball Musketeer
P.E.K.K.A
Zap P.E.K.K.A Bats Fireball Tornado
P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Fireball Wizard
Wizard Fireball Musketeer
Bats Zap Fireball Musketeer Tornado P.E.K.K.A
Bats Zap Fireball Musketeer Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Tornado
Fireball
Fireball Musketeer
Fireball Wizard Zap
Fireball Wizard Bats Zap Musketeer Tornado
Musketeer Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Bats Fireball Musketeer Tornado
Zap Fireball Musketeer Wizard Tornado
Fireball Zap Musketeer Wizard Tornado
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Tornado
Bats
Zap Fireball Musketeer Wizard
Zap Fireball Wizard Tornado
Fireball Musketeer
Fireball Wizard Tornado
Musketeer Tornado
Zap Fireball Musketeer
Zap Tornado Fireball Wizard
Fireball Zap Musketeer Wizard Tornado
Fireball Zap Musketeer Wizard Tornado
Fireball Zap Musketeer Tornado
Bats Zap Fireball Musketeer Wizard Tornado
Zap Bats Fireball Musketeer Wizard
Fireball
Zap Fireball Musketeer Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Bats Fireball Musketeer
Fireball Zap Musketeer Wizard Tornado
Fireball
Fireball Musketeer Wizard
Zap Fireball Musketeer Wizard
Zap Fireball Tornado
Musketeer P.E.K.K.A
Zap Bats Fireball Musketeer Tornado
Bats Zap Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado

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