My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Valkyrie Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Hog Rider Wizard
Fireball
Hog Rider Wizard
Poison
Bats Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Fireball Mini P.E.K.K.A Valkyrie Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Fireball Mini P.E.K.K.A

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Bats Mini P.E.K.K.A Valkyrie Mega Knight
Fireball
Zap Hog Rider Mega Knight
Mini P.E.K.K.A
Bats Zap Valkyrie Hog Rider Wizard Mega Knight
Valkyrie
Bats Hog Rider Zap Mini P.E.K.K.A Wizard
Hog Rider
Bats Zap Fireball Valkyrie Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight
Mega Knight
Bats Zap Fireball Mini P.E.K.K.A Hog Rider Wizard

Defense Synergies 3 12

Bats
Zap Mini P.E.K.K.A Valkyrie Mega Knight
Zap
Fireball Mini P.E.K.K.A Mega Knight Bats Valkyrie
Fireball
Zap Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Zap Bats Fireball Valkyrie Wizard
Valkyrie
Bats Zap Fireball Mini P.E.K.K.A Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Zap Bats Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard
Mini P.E.K.K.A Bats Zap Valkyrie Mega Knight
Mini P.E.K.K.A Mega Knight Bats Valkyrie
Mini P.E.K.K.A Bats Valkyrie Mega Knight
Fireball Mini P.E.K.K.A Valkyrie Mega Knight
Fireball Bats Zap Valkyrie Mega Knight
Bats Zap Fireball Wizard
Zap Fireball Valkyrie Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Mega Knight
Bats Valkyrie Zap Fireball Wizard Mega Knight
Bats Zap Fireball Wizard
Mini P.E.K.K.A Mega Knight Bats Zap Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Mega Knight Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Zap Fireball Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Fireball Mini P.E.K.K.A Valkyrie
Fireball Mega Knight Bats Zap Valkyrie Wizard
Zap Valkyrie Wizard Bats Fireball Mega Knight
Mini P.E.K.K.A
Valkyrie Wizard Mega Knight Bats Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Zap Fireball
Fireball Zap Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Mega Knight Bats Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Mega Knight Bats Zap Fireball
Mini P.E.K.K.A Valkyrie Mega Knight
Fireball Wizard Bats Zap
Mini P.E.K.K.A Bats Fireball Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie
Zap Mega Knight Bats Fireball Mini P.E.K.K.A Valkyrie
Mega Knight Bats Mini P.E.K.K.A Valkyrie
Mega Knight Zap Fireball Valkyrie
Mini P.E.K.K.A Mega Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Mega Knight
Bats Zap Fireball Mini P.E.K.K.A Valkyrie
Bats Valkyrie Mega Knight Zap Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Wizard Zap Valkyrie Mega Knight
Fireball Wizard Bats Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Bats Fireball Mini P.E.K.K.A
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Mega Knight
Zap Fireball Valkyrie Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard Mega Knight
Fireball Zap Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Bats Zap Fireball Wizard
Zap Bats Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard
Zap Bats Fireball
Fireball Zap Wizard
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball
Mega Knight
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball Mega Knight

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