My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Dark Prince Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Dark Prince Prince Miner
Giant Snowball
Bats Miner
Zap
Bats Dark Prince Prince
Barbarian Barrel
Dark Prince
The Log
Dark Prince Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Dark Prince Prince Miner
Fireball
Poison
Bats
Lightning
Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Prince Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Miner Fireball Dark Prince Giant Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Miner Fireball

Attack Synergies 12 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Mega Knight Zap Dark Prince Prince
Zap
Fireball Giant Prince Miner Bats Dark Prince Mega Knight
Fireball
Zap Giant Dark Prince Miner Mega Knight
Giant
Bats Zap Dark Prince Prince Miner Fireball
Dark Prince
Giant Prince Bats Zap Fireball Miner
Prince
Zap Giant Dark Prince Mega Knight Bats Miner
Miner
Bats Zap Giant Fireball Dark Prince Prince Mega Knight
Mega Knight
Bats Prince Zap Fireball Miner

Defense Synergies 2 12

Bats
Zap Dark Prince Prince Mega Knight
Zap
Fireball Mega Knight Bats Dark Prince Prince Miner
Fireball
Zap Dark Prince Miner Mega Knight
Giant
Dark Prince
Bats Zap Fireball Prince
Prince
Bats Zap Dark Prince
Miner
Zap Fireball Mega Knight
Mega Knight
Zap Bats Fireball Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Bats Zap Dark Prince Prince Mega Knight
Prince Mega Knight Bats Dark Prince
Prince Bats Dark Prince Mega Knight
Fireball Dark Prince Prince Mega Knight
Fireball Bats Zap Dark Prince Mega Knight
Bats Zap Fireball
Zap Fireball Mega Knight
Prince
Dark Prince Prince Miner Mega Knight
Bats Zap Fireball Dark Prince Mega Knight
Bats Zap Fireball
Prince Mega Knight Bats Zap Fireball Dark Prince
Fireball Mega Knight Bats Zap Dark Prince Prince
Prince Mega Knight
Zap Fireball Prince Mega Knight
Mega Knight Bats Fireball Dark Prince Prince
Fireball Mega Knight Bats Zap Dark Prince Prince
Zap Bats Fireball Dark Prince Mega Knight
Prince
Dark Prince Mega Knight Bats Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Dark Prince Prince
Fireball Zap Prince Miner Mega Knight
Mega Knight Bats Zap Dark Prince Prince
Dark Prince Prince Mega Knight Bats Zap Fireball
Dark Prince Prince Mega Knight
Fireball Bats Zap
Dark Prince Prince Bats Fireball
Mega Knight Dark Prince Prince
Zap Mega Knight Bats Fireball Dark Prince Prince
Mega Knight Bats Dark Prince Prince
Mega Knight Zap Fireball Dark Prince Prince
Dark Prince Prince Mega Knight Fireball
Fireball Mega Knight
Bats Zap Fireball Dark Prince Prince
Bats Mega Knight Zap Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Fireball Dark Prince Prince
Fireball Zap Dark Prince Mega Knight
Fireball Bats Zap
Fireball Zap
Fireball Miner Zap
Bats Fireball Prince
Miner Zap Fireball Dark Prince Prince
Fireball Zap
Fireball Miner
Fireball
Zap Fireball Prince
Zap Fireball
Fireball Mega Knight
Fireball
Bats
Zap Fireball Dark Prince Prince Mega Knight
Zap Fireball Miner Mega Knight
Fireball Prince Mega Knight
Fireball
Prince
Zap Fireball
Zap Fireball Dark Prince Mega Knight
Fireball Miner Zap
Fireball Zap Prince Miner Mega Knight
Fireball Miner Zap
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball Miner Mega Knight
Zap Fireball
Prince Mega Knight
Fireball
Zap Bats Fireball Dark Prince Prince
Fireball Zap
Fireball
Fireball Miner Dark Prince Prince Mega Knight
Zap Fireball
Zap Fireball
Dark Prince Prince Mega Knight
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball Dark Prince Prince Miner Mega Knight

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