My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Bats Goblin Barrel Skeleton Army
Zap
Fire Spirit Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Fire Spirit Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Fire Spirit Bats Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Bats Elite Barbarians Valkyrie Wizard Goblin Barrel Skeleton Army
Fireball
Elite Barbarians Wizard Goblin Barrel Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Goblin Barrel Skeleton Army Valkyrie Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Goblin Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Elite Barbarians Goblin Barrel
Bats
Valkyrie Zap Elite Barbarians Goblin Barrel
Zap
Elite Barbarians Fire Spirit Bats Valkyrie
Elite Barbarians
Zap Valkyrie Fire Spirit Bats Wizard
Valkyrie
Fire Spirit Bats Elite Barbarians Goblin Barrel Zap Wizard
Wizard
Elite Barbarians Valkyrie
Goblin Barrel
Valkyrie Fire Spirit Bats Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 1 10

Fire Spirit
Zap Valkyrie
Bats
Zap Valkyrie
Zap
Fire Spirit Bats Elite Barbarians Valkyrie Skeleton Army
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Elite Barbarians Fire Spirit Bats Zap Wizard
Wizard
Elite Barbarians Valkyrie Skeleton Army
Goblin Barrel
Skeleton Army
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Elite Barbarians Skeleton Army Bats Zap Valkyrie
Skeleton Army Fire Spirit Bats Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Bats Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Skeleton Army Fire Spirit Bats Zap Valkyrie
Bats Fire Spirit Zap Wizard
Zap Valkyrie
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Valkyrie
Bats Valkyrie Skeleton Army Zap Wizard
Bats Zap Wizard
Skeleton Army Fire Spirit Bats Zap Elite Barbarians Valkyrie Wizard
Fire Spirit Valkyrie Wizard Skeleton Army Bats Zap
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Wizard Bats Elite Barbarians Valkyrie Skeleton Army
Fire Spirit Bats Zap Elite Barbarians Valkyrie Wizard Skeleton Army
Zap Valkyrie Wizard Fire Spirit Bats
Elite Barbarians
Valkyrie Wizard Skeleton Army Fire Spirit Bats Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Valkyrie Wizard
Skeleton Army Bats Zap Elite Barbarians Valkyrie
Valkyrie Skeleton Army Bats Zap Elite Barbarians
Elite Barbarians Valkyrie Skeleton Army
Fire Spirit Wizard Bats Zap
Skeleton Army Bats Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Zap Bats Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Bats Elite Barbarians Valkyrie
Skeleton Army Zap Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Bats Zap Valkyrie
Bats Valkyrie Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Wizard Fire Spirit Zap Valkyrie
Wizard Fire Spirit Bats Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Bats Elite Barbarians
Zap Valkyrie Wizard
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Bats
Fire Spirit Zap Wizard
Fire Spirit Zap Valkyrie Wizard
Wizard
Zap
Zap Fire Spirit Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Fire Spirit Bats Zap Wizard
Zap Bats Wizard
Elite Barbarians
Zap Wizard
Zap
Wizard
Zap Fire Spirit Bats Skeleton Army
Fire Spirit Zap Wizard
Valkyrie Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Bats Elite Barbarians
Bats Zap
Zap

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