My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Hunter Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart
Giant Snowball
Fire Spirit Bats Zappies
Zap
Fire Spirit Bats Zappies Cannon Cart
Barbarian Barrel
Fire Spirit Zappies Hunter Cannon Cart
The Log
Fire Spirit Zappies Hunter Cannon Cart
Earthquake
Zappies
Arrows
Fire Spirit Bats Zappies
Royal Delivery
Fire Spirit Bats Zappies Hunter Cannon Cart
Fireball
Zappies Hunter Cannon Cart
Poison
Bats Zappies Hunter
Lightning
Hunter Cannon Cart
Rocket
Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Rage The Log Zappies Hunter Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap Rage

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Cannon Cart
Bats
Zap Rage Cannon Cart
Zap
Cannon Cart Fire Spirit Bats Zappies Hunter The Log
Zappies
Zap Rage Cannon Cart
Rage
Bats Zappies Cannon Cart
Hunter
Zap Cannon Cart
Cannon Cart
Zap The Log Fire Spirit Bats Zappies Rage Hunter
The Log
Cannon Cart Zap

Defense Synergies 0 15

Fire Spirit
Zap The Log
Bats
Zap Zappies Hunter Cannon Cart The Log
Zap
Fire Spirit Bats Zappies Hunter Cannon Cart The Log
Zappies
Bats Zap Cannon Cart The Log
Rage
Hunter
Bats Zap Cannon Cart The Log
Cannon Cart
Bats Zap Zappies Hunter
The Log
Fire Spirit Bats Zap Zappies Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Zappies The Log
Hunter Bats Zap Zappies Cannon Cart The Log
Hunter Fire Spirit Bats Zappies Cannon Cart
Hunter Bats Zappies Cannon Cart
The Log
The Log Fire Spirit Bats Zap Zappies Hunter Cannon Cart
Bats Hunter Fire Spirit Zap Zappies
Zap Cannon Cart The Log
Zappies Hunter
Fire Spirit Zappies Hunter Cannon Cart
Bats Zap Zappies Hunter Cannon Cart The Log
Hunter Bats Zap Zappies
Hunter Fire Spirit Bats Zap Zappies Cannon Cart The Log
Fire Spirit Bats Zap Zappies Hunter Cannon Cart The Log
Zappies Hunter Cannon Cart
Zap Zappies Hunter The Log
Bats Zappies Hunter Cannon Cart
Fire Spirit Bats Zap Zappies Hunter Cannon Cart The Log
Zap Hunter The Log Fire Spirit Bats Zappies Cannon Cart
Zappies Hunter Cannon Cart
Fire Spirit Bats Zappies Hunter Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Zappies Cannon Cart
Zap Hunter Cannon Cart The Log
Zappies Bats Zap Hunter Cannon Cart The Log
Hunter Bats Zap Zappies Cannon Cart The Log
Zappies Hunter Cannon Cart
Fire Spirit Bats Zap Zappies Hunter
Bats Zappies Hunter Cannon Cart
Zappies Hunter Cannon Cart
Zap Bats Zappies Cannon Cart The Log
Zappies
Bats Zappies Hunter Cannon Cart
Zap The Log
Cannon Cart Zappies Hunter
Zappies Cannon Cart
Zappies Bats Zap Hunter Cannon Cart The Log
Bats Zap Zappies Hunter Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
Cannon Cart The Log
Cannon Cart The Log
Fire Spirit Zap The Log
Fire Spirit Bats Zap Hunter
Fire Spirit The Log
The Log Fire Spirit Zap Hunter
The Log Zap
Fire Spirit Bats
Zap Cannon Cart The Log
Fire Spirit Zap
Fire Spirit Hunter Cannon Cart The Log
Cannon Cart
Zap Cannon Cart The Log
Zap Hunter Cannon Cart The Log
Cannon Cart The Log
Bats
Fire Spirit Zap Hunter The Log
Fire Spirit Zap The Log
The Log
The Log
Zap Cannon Cart The Log
Zap The Log Fire Spirit Hunter
The Log Zap Hunter
Zap The Log
Zap The Log
Fire Spirit Bats Zap Hunter
Zap Bats Zappies
Zap Hunter The Log
Zap Zappies
The Log
Zap Fire Spirit Bats Zappies Cannon Cart
Fire Spirit Zap Zappies Hunter
The Log
Hunter Cannon Cart
The Log Zap
Zap
Cannon Cart
Zap Bats Zappies The Log
Bats Zap Zappies
Zap Cannon Cart The Log

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