My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Battle Ram Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Battle Ram Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Fire Spirit Bats Battle Ram Baby Dragon
Zap
Fire Spirit Bats Battle Ram
Barbarian Barrel
Fire Spirit Tesla Valkyrie Battle Ram
The Log
Fire Spirit Battle Ram
Earthquake
Tesla
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Valkyrie Battle Ram Baby Dragon
Fireball
Tesla Battle Ram Baby Dragon
Poison
Bats
Lightning
Tesla Valkyrie Battle Ram Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Battle Ram Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Tesla Valkyrie Battle Ram Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Zap Tesla

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Battle Ram Baby Dragon
Bats
Valkyrie Mega Knight Zap Battle Ram Baby Dragon
Zap
Battle Ram Fire Spirit Bats Valkyrie Baby Dragon Mega Knight
Tesla
Valkyrie
Fire Spirit Bats Zap Battle Ram Baby Dragon
Battle Ram
Zap Fire Spirit Bats Valkyrie Baby Dragon
Baby Dragon
Fire Spirit Bats Zap Valkyrie Battle Ram Mega Knight
Mega Knight
Bats Zap Baby Dragon

Defense Synergies 1 14

Fire Spirit
Zap Valkyrie
Bats
Zap Tesla Valkyrie Baby Dragon Mega Knight
Zap
Mega Knight Fire Spirit Bats Tesla Valkyrie Baby Dragon
Tesla
Bats Zap Valkyrie Baby Dragon
Valkyrie
Fire Spirit Bats Zap Tesla Baby Dragon
Battle Ram
Baby Dragon
Bats Zap Tesla Valkyrie Mega Knight
Mega Knight
Zap Bats Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie Baby Dragon
Bats Zap Tesla Valkyrie Mega Knight
Tesla Mega Knight Fire Spirit Bats Valkyrie
Tesla Bats Valkyrie Mega Knight
Valkyrie Mega Knight
Fire Spirit Bats Zap Tesla Valkyrie Baby Dragon Mega Knight
Bats Tesla Fire Spirit Zap Baby Dragon
Zap Tesla Valkyrie Baby Dragon Mega Knight
Tesla
Fire Spirit Tesla Valkyrie Mega Knight
Bats Valkyrie Zap Tesla Baby Dragon Mega Knight
Tesla Bats Zap Baby Dragon
Tesla Mega Knight Fire Spirit Bats Zap Valkyrie
Fire Spirit Valkyrie Mega Knight Bats Zap Tesla Baby Dragon
Tesla Mega Knight
Zap Tesla Mega Knight
Tesla Mega Knight Bats Valkyrie
Fire Spirit Tesla Mega Knight Bats Zap Valkyrie Baby Dragon
Zap Valkyrie Baby Dragon Fire Spirit Bats Tesla Mega Knight
Tesla
Valkyrie Mega Knight Fire Spirit Bats Tesla Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Tesla
Zap Tesla Valkyrie Baby Dragon Mega Knight
Mega Knight Bats Zap Valkyrie
Valkyrie Mega Knight Bats Zap Tesla
Tesla Valkyrie Mega Knight
Fire Spirit Bats Zap Tesla Baby Dragon
Bats Tesla Valkyrie
Mega Knight Tesla Valkyrie
Zap Mega Knight Bats Valkyrie Baby Dragon
Tesla
Mega Knight Bats Tesla Valkyrie
Mega Knight Zap Valkyrie
Mega Knight Tesla Valkyrie
Tesla Valkyrie Baby Dragon Mega Knight
Tesla Bats Zap Valkyrie Baby Dragon
Bats Valkyrie Mega Knight Zap Tesla Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Fire Spirit Zap Valkyrie Baby Dragon Mega Knight
Fire Spirit Bats Zap Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Zap Baby Dragon
Zap
Fire Spirit Bats
Zap Valkyrie
Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon Mega Knight
Bats
Fire Spirit Zap Baby Dragon Mega Knight
Fire Spirit Zap Valkyrie Baby Dragon Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Fire Spirit Valkyrie Baby Dragon Mega Knight
Zap Baby Dragon
Zap Baby Dragon Mega Knight
Zap Baby Dragon
Fire Spirit Bats Zap Baby Dragon
Zap Bats
Zap Mega Knight
Zap
Mega Knight
Zap Fire Spirit Bats
Fire Spirit Zap Baby Dragon
Valkyrie Baby Dragon Mega Knight
Zap Baby Dragon
Zap
Mega Knight
Zap Bats Baby Dragon
Bats Zap
Zap Baby Dragon Mega Knight

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