My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Ghost Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Sparky
Giant Snowball
Fire Spirit Bats Hog Rider
Zap
Fire Spirit Bats Sparky
Barbarian Barrel
Fire Spirit Tesla Royal Ghost Sparky
The Log
Fire Spirit Hog Rider Sparky
Earthquake
Tesla Hog Rider
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Hog Rider Royal Ghost Sparky
Fireball
Tesla Hog Rider Sparky
Poison
Bats Sparky
Lightning
Tesla Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Royal Ghost Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Royal Ghost Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Royal Ghost Tesla Hog Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Royal Ghost

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Sparky
Bats
Hog Rider Mega Knight Zap Sparky
Zap
Hog Rider Sparky Fire Spirit Bats Royal Ghost Mega Knight
Tesla
Hog Rider
Fire Spirit Bats Zap Mega Knight
Royal Ghost
Zap Mega Knight
Sparky
Zap Fire Spirit Bats
Mega Knight
Bats Zap Hog Rider Royal Ghost

Defense Synergies 1 10

Fire Spirit
Zap Sparky
Bats
Zap Tesla Sparky Mega Knight
Zap
Mega Knight Fire Spirit Bats Tesla Royal Ghost Sparky
Tesla
Bats Zap
Hog Rider
Royal Ghost
Zap Mega Knight
Sparky
Fire Spirit Bats Zap
Mega Knight
Zap Bats Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Sparky
Sparky Bats Zap Tesla Mega Knight
Tesla Sparky Mega Knight Fire Spirit Bats
Tesla Sparky Bats Mega Knight
Sparky Mega Knight
Fire Spirit Bats Zap Tesla Royal Ghost Mega Knight
Bats Tesla Fire Spirit Zap
Zap Tesla Sparky Mega Knight
Tesla Sparky
Fire Spirit Tesla Royal Ghost Sparky Mega Knight
Bats Zap Tesla Royal Ghost Mega Knight
Tesla Bats Zap
Tesla Sparky Mega Knight Fire Spirit Bats Zap
Fire Spirit Sparky Mega Knight Bats Zap Tesla Royal Ghost
Sparky Tesla Mega Knight
Zap Tesla Sparky Mega Knight
Tesla Sparky Mega Knight Bats
Fire Spirit Tesla Mega Knight Bats Zap Royal Ghost
Zap Fire Spirit Bats Tesla Royal Ghost Mega Knight
Sparky Tesla
Royal Ghost Mega Knight Fire Spirit Bats Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Royal Ghost Sparky
Zap Tesla Royal Ghost Mega Knight
Mega Knight Bats Zap Sparky
Mega Knight Bats Zap Tesla Sparky
Tesla Sparky Mega Knight
Fire Spirit Bats Zap Tesla
Sparky Bats Tesla
Mega Knight Tesla Sparky
Zap Mega Knight Bats Sparky
Tesla Sparky
Mega Knight Bats Tesla Sparky
Mega Knight Zap
Mega Knight Tesla Sparky
Tesla Sparky Mega Knight
Tesla Sparky Bats Zap
Bats Mega Knight Zap Tesla Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Sparky
Zap Royal Ghost
Sparky
Sparky
Fire Spirit Zap Sparky Mega Knight
Fire Spirit Bats Zap
Fire Spirit Sparky
Fire Spirit Zap
Zap
Fire Spirit Bats Sparky
Zap Sparky
Fire Spirit Zap
Fire Spirit Sparky
Zap Sparky
Zap Sparky
Sparky Mega Knight
Sparky
Bats Sparky
Fire Spirit Zap Sparky Mega Knight
Fire Spirit Zap Mega Knight
Sparky Mega Knight
Sparky
Zap
Zap Fire Spirit Sparky Mega Knight
Zap Royal Ghost Sparky
Zap Sparky Mega Knight
Zap Sparky
Fire Spirit Bats Zap Sparky
Zap Bats
Sparky
Zap Sparky Mega Knight
Zap Sparky
Sparky Mega Knight
Sparky
Zap Fire Spirit Bats
Fire Spirit Zap
Sparky Mega Knight
Zap
Zap Sparky
Sparky Mega Knight
Zap Bats Sparky
Bats Zap
Zap Royal Ghost Sparky Mega Knight

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