My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Balloon Executioner Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Fire Spirit Bats Balloon Lumberjack
Zap
Fire Spirit Bats Balloon
Barbarian Barrel
Fire Spirit Tesla Executioner Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Tesla
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Balloon Executioner Lumberjack
Fireball
Tesla Balloon Executioner Lumberjack
Poison
Bats Balloon Executioner
Lightning
Tesla Balloon Executioner Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Tesla Lumberjack Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Zap Tesla

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Balloon Lumberjack
Bats
Balloon Mega Knight Zap Lumberjack
Zap
Balloon Fire Spirit Bats Executioner Lumberjack Mega Knight
Tesla
Balloon
Bats Zap Lumberjack Fire Spirit Executioner Mega Knight
Executioner
Zap Balloon Mega Knight
Lumberjack
Balloon Fire Spirit Bats Zap Mega Knight
Mega Knight
Bats Zap Balloon Executioner Lumberjack

Defense Synergies 1 10

Fire Spirit
Zap
Bats
Zap Tesla Lumberjack Mega Knight
Zap
Mega Knight Fire Spirit Bats Tesla Executioner Lumberjack
Tesla
Bats Zap
Balloon
Executioner
Zap Lumberjack Mega Knight
Lumberjack
Bats Zap Executioner
Mega Knight
Zap Bats Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Executioner
Lumberjack Bats Zap Tesla Executioner Mega Knight
Tesla Lumberjack Mega Knight Fire Spirit Bats Executioner
Tesla Lumberjack Bats Mega Knight
Lumberjack Mega Knight
Fire Spirit Bats Zap Tesla Executioner Lumberjack Mega Knight
Bats Tesla Fire Spirit Zap Executioner
Zap Tesla Mega Knight
Tesla Lumberjack
Fire Spirit Tesla Lumberjack Mega Knight
Bats Executioner Zap Tesla Lumberjack Mega Knight
Tesla Executioner Bats Zap
Tesla Lumberjack Mega Knight Fire Spirit Bats Zap
Fire Spirit Executioner Mega Knight Bats Zap Tesla Lumberjack
Tesla Lumberjack Mega Knight
Zap Tesla Lumberjack Mega Knight
Tesla Mega Knight Bats Executioner Lumberjack
Fire Spirit Tesla Mega Knight Bats Zap Executioner Lumberjack
Zap Executioner Fire Spirit Bats Tesla Lumberjack Mega Knight
Tesla Lumberjack
Mega Knight Fire Spirit Bats Tesla Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Tesla
Zap Tesla Executioner Lumberjack Mega Knight
Lumberjack Mega Knight Bats Zap
Lumberjack Mega Knight Bats Zap Tesla
Tesla Executioner Lumberjack Mega Knight
Fire Spirit Executioner Bats Zap Tesla
Bats Tesla Lumberjack
Mega Knight Tesla Lumberjack
Zap Mega Knight Bats
Tesla
Mega Knight Bats Tesla Lumberjack
Mega Knight Zap
Mega Knight Tesla Executioner Lumberjack
Tesla Executioner Mega Knight
Tesla Bats Zap Executioner Lumberjack
Bats Executioner Mega Knight Zap Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Executioner Fire Spirit Zap Mega Knight
Executioner Fire Spirit Bats Zap
Fire Spirit Executioner
Fire Spirit Zap Executioner
Zap
Fire Spirit Bats Lumberjack
Zap
Fire Spirit Zap Executioner
Fire Spirit Executioner
Zap
Zap Executioner
Executioner Mega Knight
Bats
Fire Spirit Zap Executioner Mega Knight
Fire Spirit Zap Mega Knight
Mega Knight
Zap
Zap Fire Spirit Executioner Mega Knight
Zap Executioner
Zap Mega Knight
Zap
Fire Spirit Bats Zap Executioner
Zap Bats
Zap Mega Knight
Zap
Mega Knight
Zap Fire Spirit Bats
Fire Spirit Zap Executioner
Executioner Lumberjack Mega Knight
Zap Executioner
Zap
Executioner Mega Knight
Zap Bats
Bats Zap Executioner
Zap Executioner Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: