My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Miner
Giant Snowball
Fire Spirit Bats Skeleton Army Balloon Miner
Zap
Fire Spirit Bats Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Skeleton Army Royal Ghost
The Log
Fire Spirit Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Skeleton Army
Royal Delivery
Fire Spirit Bats Skeleton Army Balloon Miner Royal Ghost
Fireball
Skeleton Army Balloon
Poison
Bats Skeleton Army Balloon
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army Miner Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Skeleton Army Miner Royal Ghost Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Skeleton Army

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Balloon
Bats
Balloon Miner Mega Knight Zap
Zap
Balloon Miner Fire Spirit Bats Royal Ghost Mega Knight
Skeleton Army
Balloon
Bats Zap Miner Fire Spirit Royal Ghost Mega Knight
Miner
Fire Spirit Bats Zap Balloon Royal Ghost Mega Knight
Royal Ghost
Zap Balloon Miner Mega Knight
Mega Knight
Bats Zap Balloon Miner Royal Ghost

Defense Synergies 1 8

Fire Spirit
Zap
Bats
Zap Mega Knight
Zap
Mega Knight Fire Spirit Bats Skeleton Army Miner Royal Ghost
Skeleton Army
Zap
Balloon
Miner
Zap Mega Knight
Royal Ghost
Zap Mega Knight
Mega Knight
Zap Bats Miner Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army Bats Zap Mega Knight
Skeleton Army Mega Knight Fire Spirit Bats
Skeleton Army Bats Mega Knight
Skeleton Army Mega Knight
Skeleton Army Fire Spirit Bats Zap Royal Ghost Mega Knight
Bats Fire Spirit Zap
Zap Mega Knight
Skeleton Army
Skeleton Army Fire Spirit Miner Royal Ghost Mega Knight
Bats Skeleton Army Zap Royal Ghost Mega Knight
Bats Zap
Skeleton Army Mega Knight Fire Spirit Bats Zap
Fire Spirit Skeleton Army Mega Knight Bats Zap Royal Ghost
Skeleton Army Mega Knight
Skeleton Army Zap Mega Knight
Mega Knight Bats Skeleton Army
Fire Spirit Mega Knight Bats Zap Skeleton Army Royal Ghost
Zap Fire Spirit Bats Royal Ghost Mega Knight
Skeleton Army Royal Ghost Mega Knight Fire Spirit Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Royal Ghost
Zap Miner Royal Ghost Mega Knight
Skeleton Army Mega Knight Bats Zap
Skeleton Army Mega Knight Bats Zap
Skeleton Army Mega Knight
Fire Spirit Bats Zap
Skeleton Army Bats
Mega Knight Skeleton Army
Zap Mega Knight Bats Skeleton Army
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Skeleton Army Bats Zap
Bats Mega Knight Zap Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Miner Royal Ghost
Miner
Fire Spirit Zap Mega Knight
Fire Spirit Bats Zap
Fire Spirit
Fire Spirit Zap
Miner Zap
Fire Spirit Bats
Miner Zap
Fire Spirit Zap
Fire Spirit Miner
Zap
Zap
Mega Knight
Bats
Fire Spirit Zap Mega Knight
Fire Spirit Zap Miner Mega Knight
Mega Knight
Zap
Zap Fire Spirit Mega Knight
Miner Zap Royal Ghost
Zap Miner Mega Knight
Miner Zap
Fire Spirit Bats Zap
Zap Bats
Zap Miner Mega Knight
Zap
Mega Knight
Zap Fire Spirit Bats Skeleton Army
Fire Spirit Zap
Miner Mega Knight
Zap
Zap
Mega Knight
Zap Bats
Bats Zap
Zap Miner Royal Ghost Mega Knight

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