My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant Dark Prince
Giant Snowball
Fire Spirit Bats Hog Rider
Zap
Fire Spirit Bats Dark Prince
Barbarian Barrel
Fire Spirit Wizard Dark Prince
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Mini P.E.K.K.A Hog Rider Wizard Dark Prince
Fireball
Hog Rider Wizard
Poison
Bats Wizard
Lightning
Mini P.E.K.K.A Wizard Dark Prince
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Mini P.E.K.K.A Hog Rider Dark Prince Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Zap Mini P.E.K.K.A

Attack Synergies 7 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A Giant Dark Prince
Bats
Hog Rider Giant Zap Mini P.E.K.K.A Dark Prince
Zap
Hog Rider Giant Fire Spirit Bats Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Giant Fire Spirit Bats Zap Hog Rider Wizard Dark Prince
Hog Rider
Fire Spirit Bats Zap Mini P.E.K.K.A Giant Wizard Dark Prince
Giant
Bats Zap Mini P.E.K.K.A Dark Prince Fire Spirit Hog Rider Wizard
Wizard
Mini P.E.K.K.A Hog Rider Giant Dark Prince
Dark Prince
Giant Fire Spirit Bats Zap Mini P.E.K.K.A Hog Rider Wizard

Defense Synergies 1 8

Fire Spirit
Zap Mini P.E.K.K.A
Bats
Zap Mini P.E.K.K.A Dark Prince
Zap
Mini P.E.K.K.A Fire Spirit Bats Dark Prince
Mini P.E.K.K.A
Zap Fire Spirit Bats Wizard
Hog Rider
Giant
Wizard
Mini P.E.K.K.A Dark Prince
Dark Prince
Bats Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Bats Zap Dark Prince
Mini P.E.K.K.A Fire Spirit Bats Dark Prince
Mini P.E.K.K.A Bats Dark Prince
Mini P.E.K.K.A Dark Prince
Fire Spirit Bats Zap Dark Prince
Bats Fire Spirit Zap Wizard
Zap
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Dark Prince
Bats Zap Wizard Dark Prince
Bats Zap Wizard
Mini P.E.K.K.A Fire Spirit Bats Zap Wizard Dark Prince
Fire Spirit Wizard Bats Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Wizard Bats Mini P.E.K.K.A Dark Prince
Fire Spirit Bats Zap Wizard Dark Prince
Zap Wizard Fire Spirit Bats Dark Prince
Mini P.E.K.K.A
Wizard Dark Prince Fire Spirit Bats Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince
Zap Mini P.E.K.K.A Wizard
Bats Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Bats Zap
Mini P.E.K.K.A Dark Prince
Fire Spirit Wizard Bats Zap
Mini P.E.K.K.A Dark Prince Bats
Mini P.E.K.K.A Dark Prince
Zap Bats Mini P.E.K.K.A Dark Prince
Bats Mini P.E.K.K.A Dark Prince
Zap Dark Prince
Mini P.E.K.K.A Dark Prince Wizard
Wizard
Bats Zap Mini P.E.K.K.A Dark Prince
Bats Zap Mini P.E.K.K.A Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Dark Prince
Wizard Fire Spirit Zap Dark Prince
Wizard Fire Spirit Bats Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Bats Mini P.E.K.K.A
Zap Wizard Dark Prince
Fire Spirit Zap Wizard
Fire Spirit
Zap
Zap Wizard
Wizard
Bats Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Wizard Dark Prince
Fire Spirit Zap Wizard
Wizard
Zap
Zap Fire Spirit Wizard Dark Prince
Zap Wizard
Zap Wizard
Zap
Fire Spirit Bats Zap Wizard
Zap Bats Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Fire Spirit Bats Dark Prince
Fire Spirit Zap Wizard
Mini P.E.K.K.A Wizard Dark Prince
Zap Wizard
Zap
Dark Prince
Zap Bats
Bats Zap
Zap Dark Prince

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