My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Electro Wizard Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon Sparky
Giant Snowball
Fire Spirit Bats Inferno Dragon
Zap
Fire Spirit Bats Inferno Dragon Sparky
Barbarian Barrel
Fire Spirit Knight Electro Wizard Sparky
The Log
Fire Spirit Sparky
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Knight Electro Wizard Inferno Dragon Sparky
Fireball
Electro Wizard Inferno Dragon Sparky
Poison
Bats Electro Wizard Sparky
Lightning
Knight Electro Wizard Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Knight Electro Wizard Inferno Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Knight

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Inferno Dragon Sparky
Bats
Knight Mega Knight Zap Inferno Dragon Sparky
Zap
Electro Wizard Sparky Fire Spirit Bats Knight Mega Knight
Knight
Bats Fire Spirit Zap Electro Wizard Sparky
Electro Wizard
Zap Knight Sparky Mega Knight
Inferno Dragon
Mega Knight Fire Spirit Bats
Sparky
Zap Fire Spirit Bats Knight Electro Wizard
Mega Knight
Bats Inferno Dragon Zap Electro Wizard

Defense Synergies 5 15

Fire Spirit
Knight Zap Electro Wizard Sparky
Bats
Knight Zap Electro Wizard Inferno Dragon Sparky Mega Knight
Zap
Electro Wizard Mega Knight Fire Spirit Bats Knight Inferno Dragon Sparky
Knight
Fire Spirit Bats Electro Wizard Zap Sparky
Electro Wizard
Zap Knight Fire Spirit Bats Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap Electro Wizard Mega Knight
Sparky
Fire Spirit Bats Zap Knight
Mega Knight
Zap Bats Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard Sparky
Inferno Dragon Sparky Bats Zap Knight Electro Wizard Mega Knight
Sparky Mega Knight Fire Spirit Bats Knight Electro Wizard Inferno Dragon
Inferno Dragon Sparky Bats Knight Electro Wizard Mega Knight
Sparky Mega Knight
Fire Spirit Bats Zap Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Fire Spirit Zap
Zap Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky
Knight Fire Spirit Electro Wizard Sparky Mega Knight
Bats Electro Wizard Zap Knight Mega Knight
Inferno Dragon Bats Zap Electro Wizard
Sparky Mega Knight Fire Spirit Bats Zap Knight Electro Wizard
Fire Spirit Sparky Mega Knight Bats Zap Electro Wizard
Inferno Dragon Sparky Knight Electro Wizard Mega Knight
Zap Electro Wizard Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Bats Knight Electro Wizard
Fire Spirit Mega Knight Bats Zap Knight Electro Wizard
Zap Fire Spirit Bats Knight Electro Wizard Inferno Dragon Mega Knight
Sparky Electro Wizard Inferno Dragon
Mega Knight Fire Spirit Bats Knight Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Electro Wizard Sparky
Electro Wizard Zap Knight Inferno Dragon Mega Knight
Mega Knight Bats Zap Knight Electro Wizard Sparky
Mega Knight Bats Zap Knight Electro Wizard Sparky
Knight Inferno Dragon Sparky Mega Knight
Fire Spirit Bats Zap Electro Wizard
Sparky Bats Knight Electro Wizard
Mega Knight Knight Inferno Dragon Sparky
Zap Electro Wizard Mega Knight Bats Knight Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Bats Knight Sparky
Mega Knight Zap Electro Wizard
Mega Knight Knight Sparky
Sparky Mega Knight
Electro Wizard Sparky Bats Zap Knight Inferno Dragon
Bats Mega Knight Zap Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Zap Electro Wizard
Sparky
Knight Sparky
Fire Spirit Zap Sparky Mega Knight
Fire Spirit Bats Zap
Fire Spirit Sparky
Fire Spirit Zap
Zap
Fire Spirit Bats Electro Wizard Sparky
Zap Knight Electro Wizard Sparky
Fire Spirit Zap
Fire Spirit Knight Sparky
Zap Sparky
Zap Sparky
Sparky Mega Knight
Sparky
Bats Sparky
Fire Spirit Zap Electro Wizard Sparky Mega Knight
Fire Spirit Zap Mega Knight
Sparky Mega Knight
Sparky
Zap
Zap Fire Spirit Sparky Mega Knight
Inferno Dragon
Zap Electro Wizard Sparky
Zap Sparky Mega Knight
Zap Sparky
Fire Spirit Bats Zap Electro Wizard Sparky
Zap Electro Wizard Bats
Sparky
Zap Sparky Mega Knight
Zap Electro Wizard Sparky
Sparky Mega Knight
Sparky
Zap Electro Wizard Fire Spirit Bats
Fire Spirit Zap Electro Wizard
Knight Electro Wizard Sparky Mega Knight
Zap
Zap Sparky
Sparky Mega Knight
Zap Bats Electro Wizard Sparky
Bats Zap Electro Wizard
Zap Electro Wizard Sparky Mega Knight

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