My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Balloon
Giant Snowball
Fire Spirit Bomber Bats Witch Balloon Lumberjack
Zap
Fire Spirit Bomber Bats Witch Balloon
Barbarian Barrel
Fire Spirit Bomber Knight Witch Lumberjack
The Log
Fire Spirit Bomber Witch Lumberjack
Earthquake
Bomber Witch
Arrows
Fire Spirit Bomber Bats Witch
Royal Delivery
Fire Spirit Bomber Bats Knight Witch Balloon Lumberjack
Fireball
Bomber Witch Balloon Lumberjack
Poison
Bomber Bats Witch Balloon
Lightning
Knight Witch Balloon Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Zap Knight Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Bats Zap

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Balloon Lumberjack
Bomber
Bats Zap Knight Lumberjack
Bats
Knight Balloon Bomber Zap Lumberjack
Zap
Balloon Fire Spirit Bomber Bats Knight Witch Lumberjack
Knight
Bats Balloon Fire Spirit Bomber Zap Witch Lumberjack
Witch
Zap Knight Lumberjack
Balloon
Bats Zap Knight Lumberjack Fire Spirit
Lumberjack
Balloon Fire Spirit Bomber Bats Zap Knight Witch

Defense Synergies 3 11

Fire Spirit
Knight Zap
Bomber
Knight Bats Zap
Bats
Knight Bomber Zap Lumberjack
Zap
Fire Spirit Bomber Bats Knight Witch Lumberjack
Knight
Fire Spirit Bomber Bats Zap Witch Lumberjack
Witch
Zap Knight Lumberjack
Balloon
Lumberjack
Bats Zap Knight Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight
Lumberjack Bomber Bats Zap Knight Witch
Witch Lumberjack Fire Spirit Bomber Bats Knight
Witch Lumberjack Bomber Bats Knight
Bomber Lumberjack
Fire Spirit Bomber Bats Zap Lumberjack
Bats Fire Spirit Zap Witch
Zap
Witch Lumberjack
Knight Fire Spirit Bomber Lumberjack
Bats Witch Bomber Zap Knight Lumberjack
Bats Zap Witch
Lumberjack Fire Spirit Bomber Bats Zap Knight Witch
Fire Spirit Bomber Bats Zap Witch Lumberjack
Knight Lumberjack
Zap Lumberjack
Bomber Bats Knight Witch Lumberjack
Fire Spirit Bomber Bats Zap Knight Witch Lumberjack
Zap Witch Fire Spirit Bomber Bats Knight Lumberjack
Lumberjack
Bomber Fire Spirit Bats Knight Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Witch
Bomber Zap Knight Lumberjack
Lumberjack Bats Zap Knight Witch
Lumberjack Bats Zap Knight
Knight Witch Lumberjack
Fire Spirit Bats Zap Witch
Bats Knight Witch Lumberjack
Knight Lumberjack
Zap Bats Knight Witch
Witch
Bats Knight Witch Lumberjack
Zap
Knight Witch Lumberjack
Bomber Witch
Witch Bomber Bats Zap Knight Lumberjack
Bats Bomber Zap Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Bomber Fire Spirit Zap
Fire Spirit Bats Zap Witch
Fire Spirit Bomber Witch
Fire Spirit Zap
Zap
Fire Spirit Bats Lumberjack
Zap Knight
Fire Spirit Zap
Fire Spirit Knight
Zap
Bomber Zap Witch
Bomber Bats
Fire Spirit Bomber Zap
Fire Spirit Bomber Zap Witch
Zap
Zap Fire Spirit Bomber Witch
Witch
Zap Witch
Zap Witch
Zap
Fire Spirit Bats Zap Witch
Zap Bats Witch
Bomber Zap
Zap
Zap Fire Spirit Bats Witch
Fire Spirit Zap Witch
Knight Lumberjack
Bomber Zap
Zap
Zap Bats Witch
Bats Zap Witch
Zap Witch

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