My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon
Giant Snowball
Fire Spirit Bats Guards Balloon Lumberjack
Zap
Fire Spirit Bats Inferno Tower Guards Balloon
Barbarian Barrel
Fire Spirit Inferno Tower Guards Lumberjack
The Log
Fire Spirit Guards Lumberjack
Earthquake
Inferno Tower Guards
Arrows
Fire Spirit Bats Guards
Royal Delivery
Fire Spirit Bats Guards Balloon Bowler Lumberjack
Fireball
Inferno Tower Balloon Bowler Lumberjack
Poison
Bats Inferno Tower Guards Balloon
Lightning
Inferno Tower Balloon Bowler Lumberjack
Rocket
Inferno Tower Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Inferno Tower Guards Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Guards Lumberjack Inferno Tower Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Guards

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Balloon Bowler Lumberjack
Bats
Balloon Zap Bowler Lumberjack
Zap
Balloon Fire Spirit Bats Guards Bowler Lumberjack
Inferno Tower
Guards
Zap Lumberjack
Balloon
Bats Zap Lumberjack Fire Spirit
Bowler
Fire Spirit Bats Zap Lumberjack
Lumberjack
Balloon Fire Spirit Bats Zap Guards Bowler

Defense Synergies 1 13

Fire Spirit
Zap Inferno Tower
Bats
Zap Inferno Tower Bowler Lumberjack
Zap
Fire Spirit Bats Inferno Tower Guards Bowler Lumberjack
Inferno Tower
Guards Fire Spirit Bats Zap Lumberjack
Guards
Inferno Tower Zap Lumberjack
Balloon
Bowler
Bats Zap Lumberjack
Lumberjack
Bats Zap Inferno Tower Guards Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Inferno Tower
Inferno Tower Lumberjack Bats Zap
Inferno Tower Bowler Lumberjack Fire Spirit Bats
Inferno Tower Lumberjack Bats Guards Bowler
Bowler Lumberjack
Bowler Fire Spirit Bats Zap Guards Lumberjack
Bats Inferno Tower Fire Spirit Zap
Bowler Zap Inferno Tower
Inferno Tower Lumberjack
Guards Fire Spirit Inferno Tower Bowler Lumberjack
Bats Guards Zap Bowler Lumberjack
Inferno Tower Bats Zap
Inferno Tower Bowler Lumberjack Fire Spirit Bats Zap Guards
Fire Spirit Bowler Bats Zap Guards Lumberjack
Inferno Tower Lumberjack
Inferno Tower Zap Bowler Lumberjack
Bats Inferno Tower Bowler Lumberjack
Fire Spirit Bats Zap Guards Bowler Lumberjack
Zap Fire Spirit Bats Guards Bowler Lumberjack
Inferno Tower Lumberjack
Bowler Fire Spirit Bats Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Inferno Tower Bowler
Zap Bowler Lumberjack
Guards Lumberjack Bats Zap Inferno Tower Bowler
Guards Bowler Lumberjack Bats Zap Inferno Tower
Inferno Tower Guards Bowler Lumberjack
Fire Spirit Bats Zap
Guards Bats Inferno Tower Bowler Lumberjack
Inferno Tower Lumberjack
Zap Bats Inferno Tower
Inferno Tower Guards
Bats Inferno Tower Guards Bowler Lumberjack
Zap Guards Bowler
Bowler Inferno Tower Guards Lumberjack
Bowler
Inferno Tower Guards Bats Zap Bowler Lumberjack
Bats Bowler Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Bowler
Guards
Fire Spirit Zap Bowler
Fire Spirit Bats Zap
Fire Spirit Bowler
Fire Spirit Zap Bowler
Zap
Fire Spirit Bats Guards Bowler Lumberjack
Zap Bowler
Fire Spirit Zap
Fire Spirit Bowler
Zap
Zap Bowler
Bowler
Bats
Fire Spirit Zap Bowler
Fire Spirit Zap Bowler
Bowler
Bowler
Zap
Zap Fire Spirit Bowler
Zap Bowler
Zap Bowler
Zap
Fire Spirit Bats Zap
Zap Bats Guards
Bowler
Zap
Zap
Bowler
Zap Fire Spirit Bats Guards
Fire Spirit Zap
Bowler Lumberjack
Zap Bowler
Zap
Zap Bats Guards Bowler
Bats Zap
Zap Bowler

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