My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Fire Spirit Bats Hog Rider Guards
Zap
Fire Spirit Bats Inferno Tower Guards
Barbarian Barrel
Fire Spirit Inferno Tower Wizard Guards
The Log
Fire Spirit Hog Rider Guards
Earthquake
Hog Rider Inferno Tower Guards
Arrows
Fire Spirit Bats Guards
Royal Delivery
Fire Spirit Bats Hog Rider Wizard Guards
Fireball
Hog Rider Inferno Tower Wizard
Poison
Bats Inferno Tower Wizard Guards
Lightning
Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Guards Fireball Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Guards

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Bats
Hog Rider Zap
Zap
Fireball Hog Rider Fire Spirit Bats Guards
Fireball
Zap Hog Rider
Hog Rider
Fire Spirit Bats Zap Fireball Wizard Guards
Inferno Tower
Wizard
Hog Rider
Guards
Zap Hog Rider

Defense Synergies 2 8

Fire Spirit
Zap Inferno Tower
Bats
Zap Inferno Tower
Zap
Fireball Fire Spirit Bats Inferno Tower Guards
Fireball
Zap Inferno Tower
Hog Rider
Inferno Tower
Guards Fire Spirit Bats Zap Fireball
Wizard
Guards
Guards
Inferno Tower Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard
Inferno Tower Bats Zap
Inferno Tower Fire Spirit Bats
Inferno Tower Bats Guards
Fireball
Fireball Fire Spirit Bats Zap Guards
Bats Inferno Tower Fire Spirit Zap Fireball Wizard
Zap Fireball Inferno Tower
Inferno Tower
Guards Fire Spirit Inferno Tower
Bats Guards Zap Fireball Wizard
Inferno Tower Bats Zap Fireball Wizard
Inferno Tower Fire Spirit Bats Zap Fireball Wizard Guards
Fire Spirit Fireball Wizard Bats Zap Guards
Inferno Tower
Inferno Tower Zap Fireball
Wizard Bats Fireball Inferno Tower
Fire Spirit Fireball Bats Zap Wizard Guards
Zap Wizard Fire Spirit Bats Fireball Guards
Inferno Tower
Wizard Fire Spirit Bats Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Inferno Tower
Fireball Zap Wizard
Guards Bats Zap Inferno Tower
Guards Bats Zap Fireball Inferno Tower
Inferno Tower Guards
Fire Spirit Fireball Wizard Bats Zap
Guards Bats Fireball Inferno Tower
Inferno Tower
Zap Bats Fireball Inferno Tower
Inferno Tower Guards
Bats Inferno Tower Guards
Zap Fireball Guards
Fireball Inferno Tower Wizard Guards
Wizard Fireball
Inferno Tower Guards Bats Zap Fireball
Bats Zap Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Fireball Guards
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Bats Zap
Fire Spirit Wizard
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Bats Fireball Guards
Zap Fireball Wizard
Fireball Fire Spirit Zap Wizard
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Bats
Fire Spirit Zap Fireball Wizard
Fire Spirit Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fire Spirit Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Fire Spirit Bats Zap Fireball Wizard
Zap Bats Fireball Wizard Guards
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fire Spirit Bats Fireball Guards
Fireball Fire Spirit Zap Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Zap Bats Fireball Guards
Bats Zap Fireball
Zap Fireball

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