My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Dart Goblin Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone
Giant Snowball
Fire Spirit Bats Dart Goblin Goblin Hut Clone
Zap
Fire Spirit Bats Dart Goblin Goblin Hut Clone
Barbarian Barrel
Fire Spirit Dart Goblin Goblin Hut Clone Royal Ghost
The Log
Fire Spirit Dart Goblin Goblin Hut Clone
Earthquake
Goblin Hut Clone
Arrows
Fire Spirit Bats Dart Goblin Goblin Hut Clone
Royal Delivery
Fire Spirit Bats Dart Goblin Goblin Hut Clone Royal Ghost
Fireball
Dart Goblin Goblin Hut Clone
Poison
Bats Dart Goblin Goblin Hut Clone
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Clone Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bats Zap Dart Goblin Clone Royal Ghost Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Bats Zap

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap
Bats
Zap Clone
Zap
Mirror Fire Spirit Bats Dart Goblin Goblin Hut Royal Ghost
Dart Goblin
Zap Mirror
Goblin Hut
Zap Mirror Royal Ghost
Mirror
Zap Dart Goblin Goblin Hut Royal Ghost
Clone
Bats
Royal Ghost
Zap Goblin Hut Mirror

Defense Synergies 1 10

Fire Spirit
Zap
Bats
Zap Dart Goblin
Zap
Mirror Fire Spirit Bats Dart Goblin Goblin Hut Royal Ghost
Dart Goblin
Bats Zap Goblin Hut Mirror
Goblin Hut
Zap Dart Goblin Mirror Royal Ghost
Mirror
Zap Dart Goblin Goblin Hut
Clone
Royal Ghost
Zap Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Goblin Hut
Bats Zap Dart Goblin Goblin Hut
Goblin Hut Fire Spirit Bats Dart Goblin
Goblin Hut Bats Dart Goblin
Fire Spirit Bats Zap Dart Goblin Royal Ghost
Bats Dart Goblin Fire Spirit Zap Goblin Hut
Zap Dart Goblin
Goblin Hut
Fire Spirit Dart Goblin Royal Ghost
Bats Dart Goblin Zap Goblin Hut Royal Ghost
Bats Zap Dart Goblin Goblin Hut
Goblin Hut Fire Spirit Bats Zap
Fire Spirit Bats Zap Dart Goblin Goblin Hut Royal Ghost
Goblin Hut
Zap Goblin Hut
Bats Goblin Hut
Fire Spirit Bats Zap Dart Goblin Goblin Hut Royal Ghost
Zap Fire Spirit Bats Dart Goblin Goblin Hut Royal Ghost
Dart Goblin Goblin Hut
Royal Ghost Fire Spirit Bats Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Hut Royal Ghost
Zap Royal Ghost
Bats Zap Goblin Hut
Bats Zap
Goblin Hut
Fire Spirit Bats Zap Dart Goblin Goblin Hut
Bats Dart Goblin Goblin Hut
Zap Bats Goblin Hut
Dart Goblin Goblin Hut
Bats Dart Goblin Goblin Hut
Zap
Dart Goblin
Goblin Hut Bats Zap Dart Goblin
Bats Zap Dart Goblin Goblin Hut Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Royal Ghost
Zap Dart Goblin Royal Ghost
Dart Goblin Goblin Hut
Dart Goblin
Fire Spirit Zap
Fire Spirit Bats Zap Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Zap Dart Goblin
Zap Dart Goblin
Fire Spirit Bats
Zap Dart Goblin
Fire Spirit Zap Dart Goblin
Fire Spirit Dart Goblin Goblin Hut
Dart Goblin
Zap Dart Goblin Goblin Hut
Zap Dart Goblin Goblin Hut
Dart Goblin Goblin Hut
Bats
Fire Spirit Zap Dart Goblin
Fire Spirit Zap Dart Goblin
Zap
Zap Fire Spirit
Zap Dart Goblin Royal Ghost
Zap
Zap Dart Goblin
Fire Spirit Bats Zap Dart Goblin
Zap Bats Dart Goblin Goblin Hut
Zap Dart Goblin
Zap
Zap Fire Spirit Bats Dart Goblin Goblin Hut
Fire Spirit Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap
Dart Goblin
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin Royal Ghost

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