My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarian Barrel Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Fire Spirit Bats Cannon Princess
Zap
Fire Spirit Bats Cannon Princess
Barbarian Barrel
Fire Spirit Cannon Princess Ice Wizard Royal Ghost
The Log
Fire Spirit Cannon Princess
Earthquake
Cannon
Arrows
Fire Spirit Bats Princess
Royal Delivery
Fire Spirit Bats Princess Ice Wizard Royal Ghost
Fireball
Cannon Princess Ice Wizard
Poison
Bats Cannon Princess Ice Wizard
Lightning
Cannon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Barbarian Barrel Princess Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Princess Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Barbarian Barrel Cannon Princess Ice Wizard Royal Ghost

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap Barbarian Barrel

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap
Bats
Zap Barbarian Barrel
Zap
Fire Spirit Bats Barbarian Barrel Princess Ice Wizard Royal Ghost
Cannon
Barbarian Barrel
Bats Zap Ice Wizard
Princess
Zap Royal Ghost
Ice Wizard
Zap Barbarian Barrel
Royal Ghost
Zap Princess

Defense Synergies 1 17

Fire Spirit
Zap
Bats
Zap Cannon Barbarian Barrel Ice Wizard
Zap
Cannon Fire Spirit Bats Barbarian Barrel Princess Ice Wizard Royal Ghost
Cannon
Zap Bats Barbarian Barrel Princess Ice Wizard Royal Ghost
Barbarian Barrel
Bats Zap Cannon Princess Ice Wizard
Princess
Zap Cannon Barbarian Barrel Ice Wizard Royal Ghost
Ice Wizard
Bats Zap Cannon Barbarian Barrel Princess
Royal Ghost
Zap Cannon Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Barbarian Barrel
Bats Zap Cannon Ice Wizard
Cannon Fire Spirit Bats Ice Wizard
Cannon Bats Ice Wizard
Barbarian Barrel Princess
Barbarian Barrel Fire Spirit Bats Zap Cannon Ice Wizard Royal Ghost
Bats Fire Spirit Zap Cannon Princess Ice Wizard
Zap Cannon Barbarian Barrel
Cannon Princess Ice Wizard
Fire Spirit Cannon Barbarian Barrel Ice Wizard Royal Ghost
Bats Ice Wizard Zap Cannon Barbarian Barrel Princess Royal Ghost
Bats Zap Princess Ice Wizard
Cannon Fire Spirit Bats Zap Ice Wizard
Fire Spirit Bats Zap Cannon Barbarian Barrel Princess Royal Ghost
Cannon
Zap Cannon
Bats Cannon
Fire Spirit Cannon Bats Zap Barbarian Barrel Ice Wizard Royal Ghost
Zap Barbarian Barrel Fire Spirit Bats Cannon Princess Ice Wizard Royal Ghost
Cannon
Royal Ghost Fire Spirit Bats Cannon Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Royal Ghost
Zap Barbarian Barrel Royal Ghost
Bats Zap
Bats Zap Barbarian Barrel
Cannon
Fire Spirit Bats Zap Princess Ice Wizard
Bats Ice Wizard
Zap Bats Barbarian Barrel
Cannon
Bats
Zap
Cannon
Cannon Princess
Bats Zap Barbarian Barrel
Bats Zap Cannon Barbarian Barrel Princess Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Barbarian Barrel Royal Ghost
Zap Barbarian Barrel Princess Ice Wizard Royal Ghost
Barbarian Barrel
Barbarian Barrel
Fire Spirit Zap Barbarian Barrel
Fire Spirit Bats Zap Princess Ice Wizard
Fire Spirit Princess
Fire Spirit Zap Barbarian Barrel Princess Ice Wizard
Zap
Fire Spirit Bats
Zap Barbarian Barrel Princess
Fire Spirit Zap Princess
Fire Spirit Barbarian Barrel Princess
Barbarian Barrel Princess
Princess Zap Barbarian Barrel
Zap Barbarian Barrel Princess
Barbarian Barrel Princess
Barbarian Barrel
Bats
Fire Spirit Zap Barbarian Barrel Princess
Fire Spirit Zap Barbarian Barrel Princess
Princess
Zap Barbarian Barrel
Zap Fire Spirit Barbarian Barrel Princess Ice Wizard
Zap Barbarian Barrel Princess Ice Wizard Royal Ghost
Zap Princess
Zap Barbarian Barrel
Fire Spirit Bats Zap Princess Ice Wizard
Zap Bats
Zap
Zap Princess
Princess
Zap Fire Spirit Bats Barbarian Barrel Princess
Fire Spirit Zap Princess Ice Wizard
Barbarian Barrel
Princess
Zap Princess
Zap
Zap Bats Princess
Bats Zap Princess
Zap Barbarian Barrel Princess Royal Ghost

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