My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Fire Spirit Bats Goblin Gang Furnace
Zap
Fire Spirit Bats Goblin Gang Royal Giant Furnace
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Furnace
The Log
Fire Spirit Goblin Gang Royal Giant Furnace
Earthquake
Goblin Gang Furnace
Arrows
Fire Spirit Bats Goblin Gang Furnace
Royal Delivery
Fire Spirit Bats Goblin Gang Valkyrie
Fireball
Goblin Gang Furnace
Poison
Bats Goblin Gang Furnace
Lightning
Valkyrie Furnace
Rocket
Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Valkyrie Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Arrows Goblin Gang Valkyrie Furnace Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Arrows

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Zap Furnace
Bats
Royal Giant Valkyrie Zap
Zap
Arrows Fire Spirit Bats Royal Giant Valkyrie Furnace
Arrows
Zap Royal Giant
Goblin Gang
Royal Giant Valkyrie
Royal Giant
Fire Spirit Bats Arrows Furnace Zap Goblin Gang
Valkyrie
Fire Spirit Bats Zap Goblin Gang Furnace
Furnace
Royal Giant Fire Spirit Zap Valkyrie

Defense Synergies 0 13

Fire Spirit
Zap Valkyrie
Bats
Zap Valkyrie
Zap
Fire Spirit Bats Arrows Goblin Gang Valkyrie Furnace
Arrows
Zap Valkyrie Furnace
Goblin Gang
Zap Valkyrie Furnace
Royal Giant
Valkyrie
Fire Spirit Bats Zap Arrows Goblin Gang Furnace
Furnace
Zap Arrows Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Bats Zap Goblin Gang Valkyrie Furnace
Goblin Gang Furnace Fire Spirit Bats Valkyrie
Bats Goblin Gang Valkyrie Furnace
Arrows Valkyrie
Arrows Goblin Gang Fire Spirit Bats Zap Valkyrie Furnace
Bats Furnace Fire Spirit Zap Arrows Goblin Gang
Zap Arrows Valkyrie
Goblin Gang Furnace
Goblin Gang Fire Spirit Valkyrie
Bats Goblin Gang Valkyrie Zap Arrows Furnace
Arrows Bats Zap Goblin Gang Furnace
Furnace Fire Spirit Bats Zap Goblin Gang Valkyrie
Fire Spirit Valkyrie Bats Zap Arrows Goblin Gang Furnace
Goblin Gang Furnace
Zap Goblin Gang Furnace
Bats Arrows Goblin Gang Valkyrie Furnace
Fire Spirit Arrows Bats Zap Goblin Gang Valkyrie Furnace
Zap Arrows Valkyrie Furnace Fire Spirit Bats
Goblin Gang Valkyrie Fire Spirit Bats Arrows Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Furnace
Zap Arrows Goblin Gang Valkyrie
Goblin Gang Bats Zap Valkyrie Furnace
Goblin Gang Valkyrie Bats Zap
Goblin Gang Valkyrie
Fire Spirit Arrows Furnace Bats Zap Goblin Gang
Goblin Gang Bats Valkyrie Furnace
Valkyrie
Zap Bats Valkyrie
Goblin Gang
Bats Valkyrie
Zap Arrows Valkyrie
Goblin Gang Valkyrie
Valkyrie Furnace
Goblin Gang Bats Zap Valkyrie Furnace
Bats Arrows Valkyrie Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Fire Spirit Zap Arrows Valkyrie Furnace
Arrows Fire Spirit Bats Zap Furnace
Fire Spirit Arrows Furnace
Arrows Fire Spirit Zap
Arrows Zap
Fire Spirit Bats Goblin Gang
Zap Arrows Valkyrie
Fire Spirit Zap Arrows
Fire Spirit
Arrows
Zap Arrows Furnace
Zap Arrows Furnace
Arrows Furnace
Arrows
Bats
Fire Spirit Zap Arrows
Fire Spirit Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Fire Spirit Valkyrie Furnace
Arrows Zap
Zap Arrows
Zap Arrows
Fire Spirit Bats Zap Arrows Furnace
Zap Bats
Zap Arrows
Zap Arrows
Arrows
Zap Fire Spirit Bats Goblin Gang
Fire Spirit Zap Arrows
Arrows
Goblin Gang Valkyrie
Arrows Zap
Zap Arrows
Zap Bats Goblin Gang
Bats Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: