My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Bats Cannon Goblin Gang Princess
Zap
Bats Cannon Goblin Gang Royal Giant Princess
Barbarian Barrel
Cannon Goblin Gang Elite Barbarians Princess Ice Wizard
The Log
Cannon Goblin Gang Royal Giant Elite Barbarians Princess
Earthquake
Cannon Goblin Gang
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Goblin Gang Elite Barbarians Princess Ice Wizard
Fireball
Cannon Goblin Gang Elite Barbarians Princess Ice Wizard
Poison
Bats Cannon Goblin Gang Princess Ice Wizard
Lightning
Cannon Elite Barbarians Ice Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Goblin Gang Princess Ice Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Cannon Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Elite Barbarians
Zap
Elite Barbarians Bats Royal Giant Princess Ice Wizard
Cannon
Goblin Gang
Royal Giant Princess
Royal Giant
Bats Ice Wizard Zap Goblin Gang Elite Barbarians Princess
Elite Barbarians
Zap Bats Royal Giant
Princess
Zap Goblin Gang Royal Giant
Ice Wizard
Royal Giant Zap

Defense Synergies 1 13

Bats
Zap Cannon Ice Wizard
Zap
Cannon Bats Goblin Gang Elite Barbarians Princess Ice Wizard
Cannon
Zap Bats Goblin Gang Princess Ice Wizard
Goblin Gang
Zap Cannon Princess Ice Wizard
Royal Giant
Elite Barbarians
Zap
Princess
Zap Cannon Goblin Gang Ice Wizard
Ice Wizard
Bats Zap Cannon Goblin Gang Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon
Elite Barbarians Bats Zap Cannon Goblin Gang Ice Wizard
Cannon Goblin Gang Bats Elite Barbarians Ice Wizard
Cannon Elite Barbarians Bats Goblin Gang Ice Wizard
Elite Barbarians Princess
Goblin Gang Bats Zap Cannon Ice Wizard
Bats Zap Cannon Goblin Gang Princess Ice Wizard
Zap Cannon
Cannon Goblin Gang Elite Barbarians Princess Ice Wizard
Goblin Gang Elite Barbarians Cannon Ice Wizard
Bats Goblin Gang Ice Wizard Zap Cannon Princess
Bats Zap Goblin Gang Princess Ice Wizard
Cannon Bats Zap Goblin Gang Elite Barbarians Ice Wizard
Bats Zap Cannon Goblin Gang Princess
Elite Barbarians Cannon Goblin Gang
Zap Cannon Goblin Gang Elite Barbarians
Bats Cannon Goblin Gang Elite Barbarians
Cannon Bats Zap Goblin Gang Elite Barbarians Ice Wizard
Zap Bats Cannon Princess Ice Wizard
Cannon Elite Barbarians
Goblin Gang Bats Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians
Goblin Gang Bats Zap Elite Barbarians
Goblin Gang Bats Zap Elite Barbarians
Cannon Goblin Gang Elite Barbarians
Bats Zap Goblin Gang Princess Ice Wizard
Goblin Gang Bats Elite Barbarians Ice Wizard
Elite Barbarians
Zap Bats Elite Barbarians
Cannon Goblin Gang
Bats Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Cannon Goblin Gang
Cannon Princess
Goblin Gang Elite Barbarians Bats Zap
Bats Zap Cannon Elite Barbarians Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Ice Wizard
Zap
Bats Zap Princess Ice Wizard
Princess
Zap Princess Ice Wizard
Zap
Bats Goblin Gang Elite Barbarians
Zap Princess
Zap Princess
Elite Barbarians Princess
Princess
Princess Zap Elite Barbarians
Zap Princess
Princess
Bats
Zap Princess
Zap Princess
Princess
Zap
Zap Princess Ice Wizard
Zap Princess Ice Wizard
Zap Princess
Zap
Elite Barbarians Bats Zap Princess Ice Wizard
Zap Bats
Elite Barbarians
Zap
Zap Princess
Princess
Zap Bats Goblin Gang Princess
Zap Princess Ice Wizard
Goblin Gang Princess
Zap Princess
Zap
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians Princess
Bats Zap Princess
Zap Princess

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