My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Cannon Barbarians Musketeer
Zap
Bats Cannon Royal Giant
Barbarian Barrel
Knight Cannon Barbarians Musketeer
The Log
Cannon Barbarians Royal Giant Musketeer
Earthquake
Cannon Barbarians
Arrows
Bats
Royal Delivery
Bats Knight Barbarians Musketeer
Fireball
Cannon Barbarians Musketeer
Poison
Bats Cannon Barbarians Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Cannon Musketeer Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Zap
Zap
Arrows Bats Knight Royal Giant Musketeer
Arrows
Zap Royal Giant Knight
Knight
Bats Musketeer Zap Arrows
Cannon
Barbarians
Royal Giant
Bats Arrows Zap Musketeer
Musketeer
Knight Zap Royal Giant

Defense Synergies 5 10

Bats
Knight Zap Cannon Musketeer
Zap
Cannon Bats Arrows Knight Barbarians Musketeer
Arrows
Zap Knight Cannon Barbarians
Knight
Bats Cannon Musketeer Zap Arrows
Cannon
Zap Knight Musketeer Bats Arrows
Barbarians
Zap Arrows
Royal Giant
Musketeer
Knight Cannon Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Musketeer
Barbarians Bats Zap Knight Cannon Musketeer
Cannon Barbarians Bats Knight Musketeer
Cannon Barbarians Bats Knight Musketeer
Arrows Barbarians
Arrows Bats Zap Cannon Musketeer
Bats Musketeer Zap Arrows Cannon
Zap Arrows Cannon Barbarians Musketeer
Cannon Barbarians Musketeer
Knight Cannon Barbarians Musketeer
Bats Barbarians Zap Arrows Knight Cannon Musketeer
Arrows Musketeer Bats Zap
Cannon Barbarians Bats Zap Knight Musketeer
Bats Zap Arrows Cannon Barbarians
Barbarians Knight Cannon
Barbarians Zap Cannon
Barbarians Bats Arrows Knight Cannon Musketeer
Arrows Cannon Bats Zap Knight Barbarians Musketeer
Zap Arrows Bats Knight Cannon Barbarians Musketeer
Barbarians Cannon Musketeer
Bats Arrows Knight Cannon Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap
Zap Arrows Knight Musketeer
Barbarians Bats Zap Knight Musketeer
Bats Zap Knight Barbarians Musketeer
Barbarians Knight Cannon Musketeer
Arrows Bats Zap Musketeer
Bats Knight Barbarians Musketeer
Knight Barbarians
Zap Bats Knight Barbarians
Cannon Barbarians Musketeer
Bats Knight Barbarians Musketeer
Zap Arrows Barbarians
Barbarians Knight Cannon
Cannon Barbarians Musketeer
Barbarians Bats Zap Knight Musketeer
Bats Arrows Zap Cannon Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Zap Musketeer
Arrows
Arrows Knight Barbarians Musketeer
Zap Arrows
Arrows Bats Zap Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Bats Musketeer
Zap Arrows Knight Musketeer
Zap Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Bats
Zap Arrows Musketeer
Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Barbarians Musketeer
Zap Arrows
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Bats Zap Arrows Musketeer
Zap Bats Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Bats Barbarians Musketeer
Zap Arrows Musketeer
Arrows
Knight Musketeer
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer

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