My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Balloon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel Skeleton Army Balloon Giant Skeleton
Giant Snowball
Bomber Bats Goblin Barrel Skeleton Army Balloon Lumberjack
Zap
Bomber Bats Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Bomber Goblin Barrel Skeleton Army Giant Skeleton Lumberjack
The Log
Bomber Goblin Barrel Skeleton Army Giant Skeleton Lumberjack
Earthquake
Bomber Goblin Barrel Skeleton Army
Arrows
Bomber Bats Goblin Barrel Skeleton Army
Royal Delivery
Bomber Bats Goblin Barrel Skeleton Army Balloon Giant Skeleton Lumberjack
Fireball
Bomber Goblin Barrel Skeleton Army Balloon Lumberjack
Poison
Bomber Bats Skeleton Army Balloon
Lightning
Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Goblin Barrel Skeleton Army Lumberjack Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Goblin Barrel

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Giant Skeleton Lumberjack
Bats
Balloon Giant Skeleton Bomber Zap Goblin Barrel Lumberjack
Zap
Balloon Bomber Bats Giant Skeleton Lumberjack
Goblin Barrel
Bats Skeleton Army Balloon Giant Skeleton Lumberjack
Skeleton Army
Goblin Barrel
Balloon
Bats Zap Lumberjack Goblin Barrel Giant Skeleton
Giant Skeleton
Bats Bomber Zap Goblin Barrel Balloon Lumberjack
Lumberjack
Balloon Bomber Bats Zap Goblin Barrel Giant Skeleton

Defense Synergies 0 11

Bomber
Bats Zap
Bats
Bomber Zap Giant Skeleton Lumberjack
Zap
Bomber Bats Skeleton Army Giant Skeleton Lumberjack
Goblin Barrel
Skeleton Army
Zap Giant Skeleton Lumberjack
Balloon
Giant Skeleton
Bats Zap Skeleton Army Lumberjack
Lumberjack
Bats Zap Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Skeleton Army Lumberjack Bomber Bats Zap
Skeleton Army Lumberjack Bomber Bats Giant Skeleton
Skeleton Army Lumberjack Bomber Bats
Bomber Skeleton Army Giant Skeleton Lumberjack
Skeleton Army Bomber Bats Zap Lumberjack
Bats Zap
Zap Giant Skeleton
Skeleton Army Lumberjack
Skeleton Army Bomber Giant Skeleton Lumberjack
Bats Skeleton Army Bomber Zap Giant Skeleton Lumberjack
Bats Zap
Skeleton Army Lumberjack Bomber Bats Zap Giant Skeleton
Bomber Skeleton Army Bats Zap Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Bomber Bats Skeleton Army Lumberjack
Bomber Bats Zap Skeleton Army Lumberjack
Zap Bomber Bats Giant Skeleton Lumberjack
Lumberjack
Bomber Skeleton Army Bats Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Giant Skeleton
Bomber Zap Lumberjack
Skeleton Army Giant Skeleton Lumberjack Bats Zap
Skeleton Army Giant Skeleton Lumberjack Bats Zap
Giant Skeleton Skeleton Army Lumberjack
Bats Zap
Skeleton Army Bats Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Lumberjack
Zap Giant Skeleton Bats Skeleton Army
Skeleton Army
Bats Giant Skeleton Lumberjack
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton Lumberjack
Bomber Skeleton Army
Skeleton Army Bomber Bats Zap Giant Skeleton Lumberjack
Bats Bomber Zap Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Bomber Zap
Bats Zap
Bomber
Zap
Zap
Bats Lumberjack
Zap
Zap
Zap
Bomber Zap
Bomber Bats
Bomber Zap
Bomber Zap
Giant Skeleton
Zap
Zap Bomber
Zap
Zap
Zap
Bats Zap
Zap Bats
Bomber Zap
Zap
Giant Skeleton
Zap Bats Skeleton Army
Zap
Lumberjack
Bomber Zap
Zap Giant Skeleton
Zap Bats Giant Skeleton
Bats Zap
Zap Giant Skeleton

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