My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Rascals Royal Giant Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Giant Giant Skeleton
Giant Snowball
Bomber Bats
Zap
Bomber Bats Royal Giant
Barbarian Barrel
Bomber Rascals Giant Skeleton
The Log
Bomber Rascals Royal Giant Giant Skeleton
Earthquake
Bomber
Arrows
Bomber Bats Rascals
Royal Delivery
Bomber Bats Rascals Giant Skeleton
Fireball
Bomber Rascals
Poison
Bomber Bats Rascals
Lightning
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap The Log Tornado Rascals Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap The Log

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Zap Giant Skeleton
Bats
Royal Giant Giant Skeleton Bomber Zap Rascals
Zap
Tornado Bomber Bats Royal Giant Giant Skeleton The Log
Rascals
Bats
Royal Giant
Bomber Bats Zap Tornado Giant Skeleton The Log
Tornado
Zap Royal Giant Giant Skeleton The Log
Giant Skeleton
Bats Bomber Zap Royal Giant Tornado The Log
The Log
Zap Royal Giant Tornado Giant Skeleton

Defense Synergies 0 17

Bomber
Bats Zap Tornado The Log
Bats
Bomber Zap Rascals Giant Skeleton The Log
Zap
Bomber Bats Rascals Tornado Giant Skeleton The Log
Rascals
Bats Zap Tornado The Log
Royal Giant
Tornado
Bomber Zap Rascals Giant Skeleton The Log
Giant Skeleton
Bats Zap Tornado The Log
The Log
Bomber Bats Zap Rascals Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap The Log
Bomber Bats Zap Rascals The Log
Tornado Bomber Bats Rascals Giant Skeleton
Bomber Bats Rascals
Bomber Tornado Giant Skeleton The Log
Tornado The Log Bomber Bats Zap Rascals
Bats Tornado Zap Rascals
Zap Rascals Giant Skeleton The Log
Rascals Tornado
Tornado Bomber Rascals Giant Skeleton
Bats Bomber Zap Rascals Tornado Giant Skeleton The Log
Bats Zap Rascals Tornado
Bomber Bats Zap Rascals Giant Skeleton The Log
Bomber Bats Zap Rascals Tornado The Log
Rascals
Tornado Zap Rascals The Log
Bomber Bats Rascals Tornado
Bomber Bats Zap Rascals Tornado The Log
Zap Tornado The Log Bomber Bats Rascals Giant Skeleton
Tornado
Bomber Rascals Bats Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Giant Skeleton
Bomber Zap The Log
Giant Skeleton Bats Zap Rascals The Log
Giant Skeleton Bats Zap Rascals Tornado The Log
Giant Skeleton Rascals
Bats Zap Rascals Tornado
Rascals Bats Giant Skeleton
Giant Skeleton Rascals
Zap Giant Skeleton Bats Tornado The Log
Bats Rascals Giant Skeleton
Zap Tornado Giant Skeleton The Log
Rascals Giant Skeleton
Bomber Rascals
Rascals Bomber Bats Zap Tornado Giant Skeleton The Log
Bats Bomber Zap Rascals Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Giant Skeleton The Log
Zap Tornado The Log
Giant Skeleton The Log
Rascals Giant Skeleton The Log
Bomber Zap The Log
Bats Zap Tornado
Bomber Tornado The Log
The Log Zap Tornado
The Log Zap Tornado
Bats Tornado
Zap Tornado The Log
Zap Tornado
The Log
Zap The Log
Bomber Zap The Log
The Log
Tornado
Bomber Bats
Bomber Zap The Log
Bomber Zap Tornado The Log
Giant Skeleton The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Bomber
The Log Zap Tornado
Zap Tornado The Log
Zap Tornado The Log
Bats Zap Tornado
Zap Bats
Bomber Zap The Log
Zap
Giant Skeleton
The Log
Zap Bats
Zap Tornado
The Log
Rascals
The Log Bomber Zap
Zap Tornado Giant Skeleton
Zap Bats Rascals Tornado Giant Skeleton The Log
Bats Zap Tornado
Zap Tornado Giant Skeleton The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: