My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Giant Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Giant
Giant Snowball
Bomber Bats
Zap
Bomber Bats Royal Giant
Barbarian Barrel
Bomber Electro Wizard
The Log
Bomber Royal Giant Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Mini P.E.K.K.A Bowler Electro Wizard
Fireball
Bomber Bowler Electro Wizard
Poison
Bomber Bats Electro Wizard
Lightning
Mini P.E.K.K.A Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap The Log Mini P.E.K.K.A Electro Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap The Log

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Zap Mini P.E.K.K.A
Bats
Royal Giant Bomber Zap Mini P.E.K.K.A Bowler
Zap
Electro Wizard Bomber Bats Royal Giant Mini P.E.K.K.A Bowler The Log
Royal Giant
Bomber Bats Zap Bowler The Log Electro Wizard
Mini P.E.K.K.A
Bomber Bats Zap Bowler The Log Electro Wizard
Bowler
Bats Zap Royal Giant Mini P.E.K.K.A The Log Electro Wizard
The Log
Zap Royal Giant Mini P.E.K.K.A Bowler
Electro Wizard
Zap Royal Giant Mini P.E.K.K.A Bowler

Defense Synergies 5 15

Bomber
Bats Zap Mini P.E.K.K.A The Log Electro Wizard
Bats
Bomber Zap Mini P.E.K.K.A Bowler The Log Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bomber Bats Bowler The Log
Royal Giant
Mini P.E.K.K.A
Zap The Log Electro Wizard Bomber Bats Bowler
Bowler
The Log Bats Zap Mini P.E.K.K.A Electro Wizard
The Log
Mini P.E.K.K.A Bowler Bomber Bats Zap Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bomber Bats Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Zap The Log Electro Wizard
Mini P.E.K.K.A Bomber Bats Zap The Log Electro Wizard
Mini P.E.K.K.A Bowler Bomber Bats Electro Wizard
Mini P.E.K.K.A Bomber Bats Bowler Electro Wizard
Bomber Mini P.E.K.K.A Bowler The Log
Bowler The Log Bomber Bats Zap Electro Wizard
Bats Electro Wizard Zap
Bowler Zap The Log Electro Wizard
Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Bowler Electro Wizard
Bats Electro Wizard Bomber Zap Bowler The Log
Bats Zap Electro Wizard
Mini P.E.K.K.A Bowler Bomber Bats Zap The Log Electro Wizard
Bomber Bowler Bats Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Bowler The Log Electro Wizard
Bomber Bats Mini P.E.K.K.A Bowler Electro Wizard
Bomber Bats Zap Bowler The Log Electro Wizard
Zap The Log Bomber Bats Bowler Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Bowler Bats Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Bowler Electro Wizard
Electro Wizard Bomber Zap Mini P.E.K.K.A Bowler The Log
Bats Zap Mini P.E.K.K.A Bowler The Log Electro Wizard
Mini P.E.K.K.A Bowler Bats Zap The Log Electro Wizard
Mini P.E.K.K.A Bowler
Bats Zap Electro Wizard
Mini P.E.K.K.A Bats Bowler Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Bats Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A Bowler
Zap Bowler The Log Electro Wizard
Mini P.E.K.K.A Bowler
Bomber Bowler
Electro Wizard Bomber Bats Zap Mini P.E.K.K.A Bowler The Log
Bats Bowler Bomber Zap Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Bowler The Log Electro Wizard
The Log
The Log
Bomber Zap Bowler The Log
Bats Zap
Bomber Bowler The Log
The Log Zap Bowler
The Log Zap
Bats Mini P.E.K.K.A Bowler Electro Wizard
Zap Bowler The Log Electro Wizard
Zap
Bowler The Log
Zap The Log
Bomber Zap Bowler The Log
Bowler The Log
Bomber Bats Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Bowler The Log Electro Wizard
Bomber Zap Bowler The Log
Bowler The Log
Bowler The Log
Zap The Log
Zap The Log Bomber Bowler
The Log Zap Bowler Electro Wizard
Zap Bowler The Log
Zap The Log
Bats Zap Electro Wizard
Zap Electro Wizard Bats
Mini P.E.K.K.A Bowler
Bomber Zap The Log
Zap Electro Wizard
Bowler The Log
Zap Electro Wizard Bats
Zap Electro Wizard
The Log
Mini P.E.K.K.A Bowler Electro Wizard
The Log Bomber Zap Bowler
Zap
Zap Bats Bowler The Log Electro Wizard
Bats Zap Electro Wizard
Zap Bowler The Log Electro Wizard

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