Deck 2.9


Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Bad

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferrably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bomber Baby Dragon

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Skeleton Army Goblin Barrel
Giant Snowball Bats Skeleton Army Goblin Barrel
Zap Bats Skeleton Army Goblin Barrel
Barbarian Barrel Skeleton Army Goblin Barrel
The Log Bomber Skeleton Army Goblin Barrel
Earthquake Skeleton Army Goblin Barrel
Arrows Bats Skeleton Army Goblin Barrel
Royal Delivery Bats
Fireball Bomber Goblin Barrel
Poison Bats Bomber Skeleton Army
Lightning Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomber Baby Dragon

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bats Rage Bomber Skeleton Army Goblin Barrel Mini P.E.K.K.A Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Bats Rage Bomber

Synergies   0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Mini P.E.K.K.A
Bats + Rage Mini P.E.K.K.A
Bomber +
Mini P.E.K.K.A + Zap Baby Dragon Skeleton Army Bats
+ Bats
+ Mini P.E.K.K.A Goblin Barrel
+ Skeleton Army
+ Mini P.E.K.K.A

Counters   50 75

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Baby Dragon Zap Skeleton Army Bats
Zap Skeleton Army Baby Dragon
Baby Dragon
Mini P.E.K.K.A Skeleton Army Baby Dragon Bats Goblin Barrel Bomber
Baby Dragon Bomber Mini P.E.K.K.A Skeleton Army
Baby Dragon Zap
Bomber Mini P.E.K.K.A Baby Dragon Skeleton Army
Skeleton Army Mini P.E.K.K.A Bats
Mini P.E.K.K.A Skeleton Army Bomber
Baby Dragon Skeleton Army
Zap Baby Dragon Bats
Skeleton Army Baby Dragon Zap
Bomber Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Bats Bomber
Bats Mini P.E.K.K.A Skeleton Army Baby Dragon
Skeleton Army Mini P.E.K.K.A Bomber Bats
Bats Baby Dragon Bomber
Mini P.E.K.K.A Skeleton Army Zap Bomber
Bomber Baby Dragon Goblin Barrel
Bats Baby Dragon
Skeleton Army Baby Dragon Zap
Skeleton Army Mini P.E.K.K.A Bats
Skeleton Army Mini P.E.K.K.A Bats
Goblin Barrel
Mini P.E.K.K.A Baby Dragon
Bomber Skeleton Army Baby Dragon Mini P.E.K.K.A
Goblin Barrel
Baby Dragon Bomber
Skeleton Army
Skeleton Army Bomber Baby Dragon Zap
Zap Bomber Skeleton Army Baby Dragon Bats
Skeleton Army Zap Bomber Baby Dragon Bats
Bomber Baby Dragon Bats Skeleton Army
Zap Baby Dragon
Baby Dragon
Skeleton Army Mini P.E.K.K.A Zap
Skeleton Army Zap Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Baby Dragon
Zap Bats
Skeleton Army Baby Dragon Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Baby Dragon
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Army Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army Bomber Bats
Goblin Barrel Bats Bomber Baby Dragon
Skeleton Army Mini P.E.K.K.A Bats Zap
Baby Dragon Bats Zap Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army
Baby Dragon Mini P.E.K.K.A Zap
Skeleton Army Baby Dragon Zap Bomber
Zap Baby Dragon Skeleton Army Bats
Skeleton Army Mini P.E.K.K.A Bomber
Skeleton Army Baby Dragon Mini P.E.K.K.A
Skeleton Army Mini P.E.K.K.A Zap
Skeleton Army Baby Dragon Zap Bats
Zap Mini P.E.K.K.A Skeleton Army Baby Dragon
Bats Baby Dragon Zap
Mini P.E.K.K.A Bats

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Bomber Baby Dragon Bats Skeleton Army
Bomber Baby Dragon Bats
Zap Skeleton Army Bomber Bats Baby Dragon
Baby Dragon Zap Bomber
Baby Dragon Zap Bats
Zap Baby Dragon Mini P.E.K.K.A Bomber
Baby Dragon Bomber
Mini P.E.K.K.A Skeleton Army Bats Baby Dragon Bomber
Baby Dragon
Baby Dragon Bats Bomber
Baby Dragon Skeleton Army
Skeleton Army
Bomber Mini P.E.K.K.A
Baby Dragon Zap Bomber
Baby Dragon
Skeleton Army Zap Bats
Bats Mini P.E.K.K.A
Zap
Bomber Mini P.E.K.K.A Rage