Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Good
Versatility Deck versatility Mediocre
Synergy Deck synergy Bad

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bomber Baby Dragon

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Bomber Skeleton Army Goblin Barrel
Giant Snowball Bats Bomber Skeleton Army Goblin Barrel Baby Dragon
Zap Bats Bomber Skeleton Army Goblin Barrel
Barbarian Barrel Bomber Skeleton Army Goblin Barrel
The Log Bomber Mini P.E.K.K.A Skeleton Army Goblin Barrel
Earthquake Bomber Skeleton Army Goblin Barrel
Arrows Bats Bomber Skeleton Army Goblin Barrel
Royal Delivery Bats Bomber Mini P.E.K.K.A Skeleton Army Goblin Barrel Baby Dragon
Fireball Bomber Skeleton Army Goblin Barrel Baby Dragon
Poison Bats Bomber Skeleton Army
Lightning Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomber Baby Dragon

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bats Rage Bomber Skeleton Army Goblin Barrel Mini P.E.K.K.A Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Bats Rage Bomber

Synergies   0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Mini P.E.K.K.A
Bats + Rage Mini P.E.K.K.A
Bomber +
Mini P.E.K.K.A + Zap Baby Dragon Skeleton Army Bats
+ Bats
+ Mini P.E.K.K.A Goblin Barrel
+ Skeleton Army
+ Mini P.E.K.K.A

Counters   49 76

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Baby Dragon Bats Bomber
Bats Zap Skeleton Army Baby Dragon
Skeleton Army Zap Baby Dragon
Baby Dragon
Mini P.E.K.K.A Goblin Barrel Baby Dragon Bomber Bats Skeleton Army
Baby Dragon
Bomber Baby Dragon Mini P.E.K.K.A Skeleton Army
Baby Dragon Zap
Bomber Baby Dragon Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Bats
Skeleton Army Mini P.E.K.K.A Bomber
Skeleton Army Baby Dragon
Baby Dragon Bats Zap
Zap Baby Dragon Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bomber Bats
Skeleton Army Bats Baby Dragon Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bomber Bats
Baby Dragon Bats Bomber
Mini P.E.K.K.A Skeleton Army Zap Bomber
Goblin Barrel Baby Dragon Bomber
Baby Dragon Bats
Baby Dragon
Zap Skeleton Army Baby Dragon
Skeleton Army Mini P.E.K.K.A Bats
Skeleton Army Mini P.E.K.K.A Bats
Goblin Barrel
Zap Skeleton Army Bats
Mini P.E.K.K.A Baby Dragon
Bomber Mini P.E.K.K.A Skeleton Army Baby Dragon
Goblin Barrel
Baby Dragon Bomber
Skeleton Army
Zap Skeleton Army Bomber Baby Dragon
Skeleton Army Bomber Zap Bats Baby Dragon
Skeleton Army Baby Dragon Zap Bats Bomber
Bomber Baby Dragon Bats Skeleton Army
Zap Baby Dragon
Baby Dragon
Skeleton Army Mini P.E.K.K.A Zap
Skeleton Army Mini P.E.K.K.A Zap
Baby Dragon Bomber Mini P.E.K.K.A
Bats Zap
Skeleton Army Bats Baby Dragon Mini P.E.K.K.A
Skeleton Army Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army Bats Bomber
Baby Dragon Bomber Bats Goblin Barrel
Skeleton Army Mini P.E.K.K.A Bats Zap
Zap Baby Dragon Bats Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Zap Baby Dragon
Zap Baby Dragon Skeleton Army Bomber
Zap Bats Baby Dragon Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A
Skeleton Army Mini P.E.K.K.A Baby Dragon
Skeleton Army Mini P.E.K.K.A Zap
Skeleton Army Baby Dragon Bats Zap
Mini P.E.K.K.A Zap Baby Dragon Skeleton Army
Zap Bats Baby Dragon
Bats Mini P.E.K.K.A

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Baby Dragon Bomber Skeleton Army Bats
Bomber Baby Dragon Bats
Zap Skeleton Army Bats Baby Dragon Bomber
Zap Baby Dragon Bomber
Baby Dragon Zap Bats
Zap Mini P.E.K.K.A Bomber Baby Dragon
Bomber Baby Dragon
Mini P.E.K.K.A Skeleton Army Bats Bomber Baby Dragon
Baby Dragon
Baby Dragon Skeleton Army
Skeleton Army
Bomber Mini P.E.K.K.A
Zap Bomber Baby Dragon
Mini P.E.K.K.A Bomber Rage