My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider
Giant Snowball
Bomber Bats Hog Rider
Zap
Bomber Bats
Barbarian Barrel
Bomber Wizard Royal Ghost
The Log
Bomber Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Hog Rider Wizard P.E.K.K.A Royal Ghost
Fireball
Bomber Hog Rider Wizard
Poison
Bomber Bats Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Royal Ghost Fireball Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Royal Ghost

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Hog Rider P.E.K.K.A
Bats
Hog Rider Bomber Zap P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Bomber Bats Royal Ghost
Fireball
Zap Hog Rider
Hog Rider
Bats Zap Fireball Bomber Wizard
Wizard
Hog Rider P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Bomber Bats Wizard
Royal Ghost
Zap Wizard

Defense Synergies 1 10

Bomber
Bats Zap P.E.K.K.A Royal Ghost
Bats
Bomber Zap P.E.K.K.A
Zap
Fireball Bomber Bats P.E.K.K.A Royal Ghost
Fireball
Zap
Hog Rider
Wizard
P.E.K.K.A Royal Ghost
P.E.K.K.A
Bomber Bats Zap Wizard
Royal Ghost
Bomber Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Wizard
P.E.K.K.A Bomber Bats Zap
P.E.K.K.A Bomber Bats
P.E.K.K.A Bomber Bats
Bomber Fireball P.E.K.K.A
Fireball Bomber Bats Zap Royal Ghost
Bats Zap Fireball Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A
Bomber Royal Ghost
Bats Bomber Zap Fireball Wizard Royal Ghost
Bats Zap Fireball Wizard
P.E.K.K.A Bomber Bats Zap Fireball Wizard
Bomber Fireball Wizard Bats Zap P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Fireball P.E.K.K.A
Wizard Bomber Bats Fireball P.E.K.K.A
Fireball Bomber Bats Zap Wizard Royal Ghost
Zap Wizard Bomber Bats Fireball Royal Ghost
P.E.K.K.A
Bomber Wizard Royal Ghost Bats Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Royal Ghost
Fireball Bomber Zap Wizard Royal Ghost
P.E.K.K.A Bats Zap
P.E.K.K.A Bats Zap Fireball
P.E.K.K.A
Fireball Wizard Bats Zap
P.E.K.K.A Bats Fireball
P.E.K.K.A
Zap P.E.K.K.A Bats Fireball
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Wizard
Wizard Bomber Fireball
Bomber Bats Zap Fireball P.E.K.K.A
Bats Bomber Zap Fireball Wizard P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Zap Royal Ghost
Fireball
Fireball
Bomber Fireball Wizard Zap
Fireball Wizard Bats Zap
Bomber Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Bats Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Bomber Zap Fireball Wizard
Fireball Wizard
Fireball
Bomber Bats
Bomber Zap Fireball Wizard
Bomber Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Bomber Fireball Wizard
Fireball Zap Wizard Royal Ghost
Fireball Zap Wizard
Fireball Zap
Bats Zap Fireball Wizard
Zap Bats Fireball Wizard
Fireball
Bomber Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Bats Fireball
Fireball Zap Wizard
Fireball
Fireball Wizard
Bomber Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball Royal Ghost

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