My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Furnace Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Inferno Dragon
Giant Snowball
Bomber Bats Furnace Inferno Dragon
Zap
Bomber Bats Furnace Inferno Dragon
Barbarian Barrel
Bomber Furnace
The Log
Bomber Furnace
Earthquake
Bomber Furnace
Arrows
Bomber Bats Furnace
Royal Delivery
Bomber Bats Inferno Dragon
Fireball
Bomber Furnace Inferno Dragon
Poison
Bomber Bats Furnace
Lightning
Furnace Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Rage Fireball Furnace Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap Rage

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Zap
Bats
Giant Bomber Zap Rage Inferno Dragon
Zap
Fireball Giant Bomber Bats Furnace
Fireball
Zap Giant
Furnace
Zap Giant
Giant
Bomber Bats Zap Rage Fireball Furnace
Rage
Giant Bats
Inferno Dragon
Bats

Defense Synergies 1 6

Bomber
Bats Zap
Bats
Bomber Zap Inferno Dragon
Zap
Fireball Bomber Bats Furnace Inferno Dragon
Fireball
Zap
Furnace
Zap
Giant
Rage
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball
Inferno Dragon Bomber Bats Zap Furnace
Furnace Bomber Bats Inferno Dragon
Inferno Dragon Bomber Bats Furnace
Bomber Fireball
Fireball Bomber Bats Zap Furnace
Bats Furnace Inferno Dragon Zap Fireball
Zap Fireball
Inferno Dragon Furnace
Bomber
Bats Bomber Zap Fireball Furnace
Inferno Dragon Bats Zap Fireball Furnace
Furnace Bomber Bats Zap Fireball
Bomber Fireball Bats Zap Furnace
Inferno Dragon Furnace
Zap Fireball Furnace Inferno Dragon
Bomber Bats Fireball Furnace
Fireball Bomber Bats Zap Furnace
Zap Furnace Bomber Bats Fireball Inferno Dragon
Inferno Dragon
Bomber Bats Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Furnace
Fireball Bomber Zap Inferno Dragon
Bats Zap Furnace
Bats Zap Fireball
Inferno Dragon
Fireball Furnace Bats Zap
Bats Fireball Furnace
Inferno Dragon
Zap Bats Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Bats
Zap Fireball
Fireball
Bomber Fireball Furnace
Bomber Bats Zap Fireball Furnace Inferno Dragon
Bats Bomber Zap Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Bomber Fireball Zap Furnace
Fireball Bats Zap Furnace
Bomber Furnace
Fireball Zap
Fireball Zap
Bats Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball Furnace
Bomber Zap Fireball Furnace
Fireball Furnace
Fireball
Bomber Bats
Bomber Zap Fireball
Bomber Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Bomber Fireball Furnace
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Fireball Furnace
Zap Bats Fireball
Fireball
Bomber Zap Fireball
Zap Fireball
Fireball
Zap Bats Fireball
Fireball Zap
Fireball
Fireball
Bomber Zap Fireball
Zap Fireball
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball

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