My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Barbarians Witch Balloon Lumberjack
Zap
Bats Witch Balloon
Barbarian Barrel
Barbarians Wizard Witch Lumberjack
The Log
Barbarians Witch Lumberjack
Earthquake
Barbarians Witch
Arrows
Bats Witch
Royal Delivery
Bats Barbarians Wizard Witch Balloon Lumberjack
Fireball
Barbarians Wizard Witch Balloon Lumberjack
Poison
Bats Barbarians Wizard Witch Balloon
Lightning
Wizard Witch Balloon Lumberjack
Rocket
Barbarians Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Freeze Lumberjack Barbarians Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Freeze Lumberjack

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Lumberjack
Zap
Balloon Bats Freeze Witch Lumberjack
Barbarians
Balloon
Wizard
Balloon Lumberjack
Freeze
Balloon Zap
Witch
Zap Lumberjack
Balloon
Bats Zap Freeze Lumberjack Barbarians Wizard
Lumberjack
Balloon Bats Zap Wizard Witch

Defense Synergies 0 10

Bats
Zap Freeze Lumberjack
Zap
Bats Barbarians Witch Lumberjack
Barbarians
Zap
Wizard
Freeze Lumberjack
Freeze
Bats Wizard Lumberjack
Witch
Zap Lumberjack
Balloon
Lumberjack
Bats Zap Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Barbarians Lumberjack Bats Zap Witch
Barbarians Witch Lumberjack Bats Freeze
Barbarians Witch Lumberjack Bats
Barbarians Lumberjack
Freeze Bats Zap Lumberjack
Bats Zap Wizard Freeze Witch
Zap Barbarians
Barbarians Witch Lumberjack
Barbarians Lumberjack
Bats Barbarians Witch Zap Wizard Freeze Lumberjack
Bats Zap Wizard Witch
Barbarians Lumberjack Bats Zap Wizard Freeze Witch
Wizard Bats Zap Barbarians Freeze Witch Lumberjack
Barbarians Lumberjack
Barbarians Zap Freeze Lumberjack
Barbarians Wizard Bats Witch Lumberjack
Bats Zap Barbarians Wizard Witch Lumberjack
Zap Wizard Freeze Witch Bats Barbarians Lumberjack
Barbarians Lumberjack
Wizard Bats Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Witch
Zap Wizard Lumberjack
Barbarians Lumberjack Bats Zap Witch
Lumberjack Bats Zap Barbarians
Barbarians Witch Lumberjack
Wizard Bats Zap Freeze Witch
Bats Barbarians Witch Lumberjack
Barbarians Lumberjack
Zap Freeze Bats Barbarians Witch
Witch Barbarians
Bats Barbarians Witch Lumberjack
Zap Barbarians
Barbarians Wizard Witch Lumberjack
Wizard Barbarians Witch
Barbarians Witch Bats Zap Freeze Lumberjack
Bats Zap Barbarians Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Barbarians Freeze
Wizard Zap
Wizard Bats Zap Freeze Witch
Wizard Witch
Zap Wizard Freeze
Zap Wizard
Bats Lumberjack
Zap Wizard
Zap Wizard
Freeze
Zap
Zap Wizard Witch
Wizard
Freeze
Bats
Zap Wizard
Zap Wizard Witch
Wizard
Zap Barbarians
Zap Freeze Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Bats Zap Wizard Witch
Zap Bats Wizard Freeze Witch
Zap Wizard
Zap Freeze
Wizard
Zap Bats Barbarians Freeze Witch
Zap Wizard Witch
Freeze
Wizard Lumberjack
Zap Wizard
Zap
Zap Bats Freeze Witch
Bats Zap Witch
Zap Freeze Witch

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