My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Barbarians Musketeer Hog Rider Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Barbarians Musketeer Skeleton Army
The Log
Barbarians Musketeer Hog Rider Skeleton Army
Earthquake
Barbarians Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Barbarians Musketeer Hog Rider Skeleton Army
Fireball
Barbarians Musketeer Hog Rider Skeleton Army
Poison
Bats Barbarians Musketeer Skeleton Army
Lightning
Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Rage Skeleton Army Musketeer Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Zap Rage

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Rage
Zap
Hog Rider Mirror Bats Musketeer
Barbarians
Hog Rider
Musketeer
Hog Rider Zap Mirror
Hog Rider
Bats Zap Musketeer Rage Barbarians Mirror
Mirror
Zap Musketeer Hog Rider Skeleton Army
Rage
Hog Rider Bats
Skeleton Army
Mirror

Defense Synergies 2 8

Bats
Zap Musketeer
Zap
Mirror Bats Barbarians Musketeer Skeleton Army
Barbarians
Zap Skeleton Army
Musketeer
Bats Zap Mirror Skeleton Army
Hog Rider
Mirror
Zap Skeleton Army Musketeer
Rage
Skeleton Army
Mirror Zap Barbarians Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Barbarians Skeleton Army Bats Zap Musketeer
Barbarians Skeleton Army Bats Musketeer
Barbarians Skeleton Army Bats Musketeer
Barbarians Skeleton Army
Skeleton Army Bats Zap Musketeer
Bats Musketeer Zap
Zap Barbarians Musketeer
Barbarians Musketeer Skeleton Army
Skeleton Army Barbarians Musketeer
Bats Barbarians Skeleton Army Zap Musketeer
Musketeer Bats Zap
Barbarians Skeleton Army Bats Zap Musketeer
Skeleton Army Bats Zap Barbarians
Barbarians Skeleton Army
Barbarians Skeleton Army Zap
Barbarians Bats Musketeer Skeleton Army
Bats Zap Barbarians Musketeer Skeleton Army
Zap Bats Barbarians Musketeer
Barbarians Musketeer
Skeleton Army Bats Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap
Zap Musketeer
Barbarians Skeleton Army Bats Zap Musketeer
Skeleton Army Bats Zap Barbarians Musketeer
Barbarians Musketeer Skeleton Army
Bats Zap Musketeer
Skeleton Army Bats Barbarians Musketeer
Barbarians Skeleton Army
Zap Bats Barbarians Skeleton Army
Barbarians Musketeer Skeleton Army
Bats Barbarians Musketeer
Skeleton Army Zap Barbarians
Barbarians Skeleton Army
Barbarians Musketeer Skeleton Army
Barbarians Skeleton Army Bats Zap Musketeer
Bats Zap Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Barbarians Musketeer
Zap
Bats Zap Musketeer
Musketeer
Zap
Zap
Bats Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Bats
Zap Musketeer
Zap
Musketeer
Musketeer
Zap Barbarians Musketeer
Zap
Zap Musketeer
Zap Musketeer
Zap Musketeer
Bats Zap Musketeer
Zap Bats Musketeer
Zap Musketeer
Zap
Zap Bats Barbarians Musketeer Skeleton Army
Zap Musketeer
Musketeer
Zap Musketeer
Zap
Musketeer
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: