My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Witch Royal Ghost Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Baby Dragon Witch Inferno Dragon
Zap
Bats Witch Inferno Dragon
Barbarian Barrel
Witch Royal Ghost Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Baby Dragon Witch Royal Ghost Electro Wizard Inferno Dragon
Fireball
Baby Dragon Witch Electro Wizard Inferno Dragon
Poison
Bats Witch Electro Wizard
Lightning
Baby Dragon Witch Electro Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Royal Ghost Baby Dragon Electro Wizard Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Royal Ghost Baby Dragon

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Baby Dragon Inferno Dragon
Zap
Electro Wizard Bats Baby Dragon Witch Royal Ghost Mega Knight
Baby Dragon
Bats Zap Witch Electro Wizard Inferno Dragon Mega Knight
Witch
Zap Baby Dragon Royal Ghost Mega Knight
Royal Ghost
Zap Witch Electro Wizard Mega Knight
Electro Wizard
Zap Baby Dragon Royal Ghost Mega Knight
Inferno Dragon
Mega Knight Bats Baby Dragon
Mega Knight
Bats Inferno Dragon Zap Baby Dragon Witch Royal Ghost Electro Wizard

Defense Synergies 2 20

Bats
Zap Baby Dragon Electro Wizard Inferno Dragon Mega Knight
Zap
Electro Wizard Mega Knight Bats Baby Dragon Witch Royal Ghost Inferno Dragon
Baby Dragon
Bats Zap Witch Inferno Dragon Mega Knight
Witch
Zap Baby Dragon Royal Ghost Electro Wizard Mega Knight
Royal Ghost
Zap Witch Electro Wizard Mega Knight
Electro Wizard
Zap Bats Witch Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap Baby Dragon Electro Wizard Mega Knight
Mega Knight
Zap Bats Baby Dragon Witch Royal Ghost Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Electro Wizard
Inferno Dragon Bats Zap Witch Electro Wizard Mega Knight
Witch Mega Knight Bats Electro Wizard Inferno Dragon
Witch Inferno Dragon Bats Electro Wizard Mega Knight
Mega Knight
Bats Zap Baby Dragon Royal Ghost Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Zap Baby Dragon Witch
Zap Baby Dragon Electro Wizard Mega Knight
Witch Inferno Dragon
Royal Ghost Electro Wizard Mega Knight
Bats Witch Electro Wizard Zap Baby Dragon Royal Ghost Mega Knight
Inferno Dragon Bats Zap Baby Dragon Witch Electro Wizard
Mega Knight Bats Zap Witch Electro Wizard
Mega Knight Bats Zap Baby Dragon Witch Royal Ghost Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Zap Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Witch Electro Wizard
Mega Knight Bats Zap Baby Dragon Witch Royal Ghost Electro Wizard
Zap Baby Dragon Witch Bats Royal Ghost Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Royal Ghost Mega Knight Bats Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Royal Ghost Electro Wizard
Electro Wizard Zap Baby Dragon Royal Ghost Inferno Dragon Mega Knight
Mega Knight Bats Zap Witch Electro Wizard
Mega Knight Bats Zap Electro Wizard
Witch Inferno Dragon Mega Knight
Bats Zap Baby Dragon Witch Electro Wizard
Bats Witch Electro Wizard
Mega Knight Inferno Dragon
Zap Electro Wizard Mega Knight Bats Baby Dragon Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Bats Witch
Mega Knight Zap Electro Wizard
Mega Knight Witch
Baby Dragon Witch Mega Knight
Witch Electro Wizard Bats Zap Baby Dragon Inferno Dragon
Bats Mega Knight Zap Baby Dragon Witch Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Royal Ghost
Zap Baby Dragon Royal Ghost Electro Wizard
Baby Dragon
Zap Baby Dragon Mega Knight
Bats Zap Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Zap
Bats Electro Wizard
Zap Electro Wizard
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon Mega Knight
Bats
Zap Baby Dragon Electro Wizard Mega Knight
Zap Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Baby Dragon Witch Mega Knight
Witch Inferno Dragon
Zap Baby Dragon Witch Royal Ghost Electro Wizard
Zap Baby Dragon Witch Mega Knight
Zap Baby Dragon
Bats Zap Baby Dragon Witch Electro Wizard
Zap Electro Wizard Bats Witch
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bats Witch
Zap Baby Dragon Witch Electro Wizard
Baby Dragon Electro Wizard Mega Knight
Zap Baby Dragon
Zap
Mega Knight
Zap Bats Baby Dragon Witch Electro Wizard
Bats Zap Witch Electro Wizard
Zap Baby Dragon Witch Royal Ghost Electro Wizard Mega Knight

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