My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Witch
Barbarian Barrel
Elite Barbarians Witch
The Log
Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Hog Rider Witch P.E.K.K.A
Fireball
Elite Barbarians Hog Rider Witch
Poison
Bats Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Tornado Hog Rider Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Tornado

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Elite Barbarians P.E.K.K.A
Zap
Arrows Elite Barbarians Hog Rider Tornado P.E.K.K.A Bats Witch
Arrows
Zap Elite Barbarians Hog Rider P.E.K.K.A
Elite Barbarians
Zap Arrows Bats Hog Rider
Hog Rider
Bats Zap Arrows Elite Barbarians Tornado Witch
Tornado
Zap P.E.K.K.A Hog Rider Witch
Witch
Zap Hog Rider Tornado P.E.K.K.A
P.E.K.K.A
Zap Arrows Tornado Bats Witch

Defense Synergies 1 10

Bats
Zap P.E.K.K.A
Zap
Bats Arrows Elite Barbarians Tornado Witch P.E.K.K.A
Arrows
Zap Tornado P.E.K.K.A
Elite Barbarians
Zap
Hog Rider
Tornado
P.E.K.K.A Zap Arrows Witch
Witch
Zap Tornado
P.E.K.K.A
Tornado Bats Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians P.E.K.K.A Bats Zap Witch
Tornado Witch P.E.K.K.A Bats Elite Barbarians
Elite Barbarians Witch P.E.K.K.A Bats
Arrows Elite Barbarians Tornado P.E.K.K.A
Arrows Tornado Bats Zap
Bats Tornado Zap Arrows Witch
Zap Arrows P.E.K.K.A
Witch P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado
Bats Witch Zap Arrows Tornado
Arrows Bats Zap Tornado Witch
P.E.K.K.A Bats Zap Elite Barbarians Witch
Bats Zap Arrows Tornado Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A
Tornado Zap Elite Barbarians P.E.K.K.A
Bats Arrows Elite Barbarians Tornado Witch P.E.K.K.A
Arrows Bats Zap Elite Barbarians Tornado Witch
Zap Arrows Tornado Witch Bats
P.E.K.K.A Elite Barbarians Tornado
Bats Arrows Elite Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch P.E.K.K.A
Zap Arrows Elite Barbarians
P.E.K.K.A Bats Zap Elite Barbarians Witch
P.E.K.K.A Bats Zap Elite Barbarians Tornado
P.E.K.K.A Elite Barbarians Witch
Arrows Bats Zap Tornado Witch
P.E.K.K.A Bats Elite Barbarians Witch
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Bats Elite Barbarians Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Elite Barbarians Witch
P.E.K.K.A Zap Arrows Elite Barbarians Tornado
Elite Barbarians P.E.K.K.A Witch
Witch
Elite Barbarians Witch Bats Zap Tornado P.E.K.K.A
Bats Arrows Zap Elite Barbarians Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Tornado
Arrows
Arrows
Zap Arrows
Arrows Bats Zap Tornado Witch
Arrows Tornado Witch
Arrows Zap Tornado
Arrows Zap Tornado
Bats Elite Barbarians Tornado
Zap Arrows Tornado
Zap Arrows Tornado
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Witch
Arrows
Arrows Tornado
Bats
Zap Arrows
Zap Arrows Tornado Witch
Arrows Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Witch
Witch
Arrows Zap Tornado Witch
Zap Arrows Tornado Witch
Zap Arrows Tornado
Elite Barbarians Bats Zap Arrows Tornado Witch
Zap Bats Witch
Elite Barbarians
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Witch
Zap Arrows Tornado Witch
Arrows
Arrows Zap
Zap Arrows Tornado
Elite Barbarians P.E.K.K.A
Zap Bats Elite Barbarians Tornado Witch
Bats Zap Tornado Witch
Zap Tornado Witch

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