My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Tesla Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel
Giant Snowball
Bats Skeleton Barrel Barbarians
Zap
Bats Skeleton Barrel Firecracker
Barbarian Barrel
Skeleton Barrel Firecracker Tesla Barbarians Rascals
The Log
Skeleton Barrel Firecracker Barbarians Rascals
Earthquake
Firecracker Tesla Barbarians
Arrows
Bats Skeleton Barrel Firecracker Rascals
Royal Delivery
Bats Skeleton Barrel Firecracker Barbarians Rascals
Fireball
Skeleton Barrel Firecracker Tesla Barbarians Rascals
Poison
Bats Skeleton Barrel Firecracker Barbarians Rascals
Lightning
Tesla
Rocket
Barbarians Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Skeleton Barrel Firecracker Tesla Barbarians Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Skeleton Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap Firecracker Rascals
Zap
Arrows Firecracker Bats Skeleton Barrel
Arrows
Zap Skeleton Barrel
Skeleton Barrel
Bats Firecracker Zap Arrows Rascals
Firecracker
Zap Skeleton Barrel Bats Rascals
Tesla
Barbarians
Rascals
Bats Skeleton Barrel Firecracker

Defense Synergies 0 15

Bats
Zap Firecracker Tesla Rascals
Zap
Bats Arrows Skeleton Barrel Firecracker Tesla Barbarians Rascals
Arrows
Zap Tesla Barbarians
Skeleton Barrel
Zap
Firecracker
Bats Zap Tesla Rascals
Tesla
Bats Zap Arrows Firecracker Rascals
Barbarians
Zap Arrows
Rascals
Bats Zap Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker Tesla
Barbarians Bats Zap Firecracker Tesla Rascals
Tesla Barbarians Bats Rascals
Tesla Barbarians Bats Firecracker Rascals
Arrows Firecracker Barbarians
Arrows Bats Zap Firecracker Tesla Rascals
Bats Tesla Zap Arrows Firecracker Rascals
Zap Arrows Skeleton Barrel Tesla Barbarians Rascals
Tesla Barbarians Rascals
Firecracker Tesla Barbarians Rascals
Bats Barbarians Zap Arrows Firecracker Tesla Rascals
Arrows Tesla Bats Zap Firecracker Rascals
Tesla Barbarians Bats Zap Rascals
Bats Zap Arrows Firecracker Tesla Barbarians Rascals
Barbarians Tesla Rascals
Barbarians Zap Tesla Rascals
Tesla Barbarians Bats Arrows Firecracker Rascals
Arrows Tesla Bats Zap Firecracker Barbarians Rascals
Zap Arrows Bats Firecracker Tesla Barbarians Rascals
Barbarians Tesla
Rascals Bats Arrows Firecracker Tesla Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Zap Tesla
Zap Arrows Skeleton Barrel Firecracker Tesla
Barbarians Bats Zap Rascals
Bats Zap Tesla Barbarians Rascals
Barbarians Tesla Rascals
Arrows Firecracker Bats Zap Skeleton Barrel Tesla Rascals
Rascals Bats Tesla Barbarians
Tesla Barbarians Rascals
Zap Bats Firecracker Barbarians
Tesla Barbarians
Bats Tesla Barbarians Rascals
Zap Arrows Barbarians
Barbarians Rascals Tesla
Firecracker Tesla Barbarians Rascals
Tesla Barbarians Rascals Bats Zap Firecracker
Bats Arrows Zap Firecracker Tesla Barbarians Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Rascals
Arrows Firecracker Zap Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Barbarians Rascals
Zap Arrows Firecracker
Arrows Firecracker Bats Zap Skeleton Barrel
Arrows Firecracker
Arrows Zap Skeleton Barrel Firecracker
Arrows Zap Skeleton Barrel Firecracker
Bats
Firecracker Zap Arrows Skeleton Barrel
Zap Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Bats
Zap Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker
Arrows
Zap Arrows Skeleton Barrel Barbarians
Zap Arrows Firecracker
Arrows Firecracker Zap Skeleton Barrel
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel Firecracker
Bats Zap Arrows Firecracker
Zap Bats Skeleton Barrel Firecracker
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Skeleton Barrel Bats Barbarians
Zap Arrows Firecracker
Arrows
Firecracker Rascals
Arrows Zap Skeleton Barrel Firecracker
Zap Arrows
Firecracker
Zap Bats Firecracker Rascals
Firecracker Bats Zap
Zap Skeleton Barrel Firecracker

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