My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Clone Lava Hound
Giant Snowball
Bats Skeleton Army Clone Witch Lumberjack Lava Hound
Zap
Bats Skeleton Army Clone Witch Lava Hound
Barbarian Barrel
Skeleton Army Clone Witch Lumberjack
The Log
Skeleton Army Clone Witch Lumberjack
Earthquake
Skeleton Army Clone Witch
Arrows
Bats Skeleton Army Clone Witch Lava Hound
Royal Delivery
Bats Skeleton Army Clone Witch Lumberjack Lava Hound
Fireball
Skeleton Army Clone Witch Lumberjack Lava Hound
Poison
Bats Skeleton Army Clone Witch Lava Hound
Lightning
Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Skeleton Army Clone Lumberjack Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Skeleton Army

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Zap Clone Lumberjack
Zap
Arrows Bats Witch Lumberjack Lava Hound
Arrows
Zap Lava Hound Lumberjack
Skeleton Army
Clone Lava Hound
Clone
Skeleton Army Lava Hound Bats Witch Lumberjack
Witch
Zap Clone Lumberjack Lava Hound
Lumberjack
Bats Zap Arrows Clone Witch Lava Hound
Lava Hound
Bats Arrows Clone Zap Skeleton Army Witch Lumberjack

Defense Synergies 0 9

Bats
Zap Lumberjack
Zap
Bats Arrows Skeleton Army Witch Lumberjack
Arrows
Zap Lumberjack
Skeleton Army
Zap Lumberjack
Clone
Witch
Zap Lumberjack
Lumberjack
Bats Zap Arrows Skeleton Army Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army Lumberjack Bats Zap Witch
Skeleton Army Witch Lumberjack Bats
Skeleton Army Witch Lumberjack Bats
Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Bats Zap Lumberjack
Bats Zap Arrows Witch
Zap Arrows
Witch Skeleton Army Lumberjack
Skeleton Army Lumberjack
Bats Skeleton Army Witch Zap Arrows Lumberjack
Arrows Bats Zap Witch
Skeleton Army Lumberjack Bats Zap Witch
Skeleton Army Bats Zap Arrows Witch Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Bats Arrows Skeleton Army Witch Lumberjack
Arrows Bats Zap Skeleton Army Witch Lumberjack
Zap Arrows Witch Bats Lumberjack
Lumberjack
Skeleton Army Bats Arrows Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Witch
Zap Arrows Lumberjack
Skeleton Army Lumberjack Bats Zap Witch
Skeleton Army Lumberjack Bats Zap
Skeleton Army Witch Lumberjack
Arrows Bats Zap Witch
Skeleton Army Bats Witch Lumberjack
Skeleton Army Lumberjack
Zap Bats Skeleton Army Witch
Witch Skeleton Army
Bats Witch Lumberjack
Skeleton Army Zap Arrows
Skeleton Army Witch Lumberjack
Skeleton Army Witch
Skeleton Army Witch Bats Zap Lumberjack
Bats Arrows Zap Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Bats Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Bats Lumberjack
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Bats
Zap Arrows
Zap Arrows Witch
Arrows
Zap Arrows
Zap Arrows Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Bats Zap Arrows Witch
Zap Bats Witch
Zap Arrows
Zap Arrows
Arrows
Zap Bats Skeleton Army Witch
Zap Arrows Witch
Arrows
Lumberjack
Arrows Zap
Zap Arrows
Zap Bats Witch
Bats Zap Witch
Zap Witch

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