My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Sparky
Giant Snowball
Bats Musketeer
Zap
Bats Sparky
Barbarian Barrel
Knight Musketeer Sparky
The Log
Mini P.E.K.K.A Musketeer Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A Musketeer Sparky
Fireball
Musketeer Sparky
Poison
Bats Musketeer Sparky
Lightning
Knight Mini P.E.K.K.A Musketeer Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Mini P.E.K.K.A Musketeer Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 12 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Zap Mini P.E.K.K.A Sparky
Zap
Arrows Giant Sparky Bats Knight Mini P.E.K.K.A Musketeer
Arrows
Zap Giant Sparky Knight Mini P.E.K.K.A
Knight
Bats Musketeer Zap Arrows Sparky
Mini P.E.K.K.A
Giant Sparky Bats Zap Arrows Musketeer
Musketeer
Knight Giant Zap Mini P.E.K.K.A
Giant
Bats Zap Arrows Mini P.E.K.K.A Musketeer Sparky
Sparky
Zap Arrows Mini P.E.K.K.A Giant Bats Knight

Defense Synergies 3 14

Bats
Knight Zap Mini P.E.K.K.A Musketeer Sparky
Zap
Mini P.E.K.K.A Bats Arrows Knight Musketeer Sparky
Arrows
Zap Knight Mini P.E.K.K.A Sparky
Knight
Bats Musketeer Zap Arrows Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Zap Bats Arrows Knight Musketeer
Musketeer
Knight Bats Zap Mini P.E.K.K.A
Giant
Sparky
Bats Zap Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Sparky
Mini P.E.K.K.A Sparky Bats Zap Knight Musketeer
Mini P.E.K.K.A Sparky Bats Knight Musketeer
Mini P.E.K.K.A Sparky Bats Knight Musketeer
Arrows Mini P.E.K.K.A Sparky
Arrows Bats Zap Musketeer
Bats Musketeer Zap Arrows
Zap Arrows Musketeer Sparky
Mini P.E.K.K.A Sparky Musketeer
Knight Mini P.E.K.K.A Musketeer Sparky
Bats Zap Arrows Knight Musketeer
Arrows Musketeer Bats Zap
Mini P.E.K.K.A Sparky Bats Zap Knight Musketeer
Sparky Bats Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Knight
Zap Mini P.E.K.K.A Sparky
Sparky Bats Arrows Knight Mini P.E.K.K.A Musketeer
Arrows Bats Zap Knight Musketeer
Zap Arrows Bats Knight Musketeer
Mini P.E.K.K.A Sparky Musketeer
Bats Arrows Knight Mini P.E.K.K.A Musketeer Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Sparky
Zap Arrows Knight Mini P.E.K.K.A Musketeer
Bats Zap Knight Mini P.E.K.K.A Musketeer Sparky
Mini P.E.K.K.A Bats Zap Knight Musketeer Sparky
Knight Mini P.E.K.K.A Musketeer Sparky
Arrows Bats Zap Musketeer
Mini P.E.K.K.A Sparky Bats Knight Musketeer
Mini P.E.K.K.A Knight Sparky
Zap Bats Knight Mini P.E.K.K.A Sparky
Musketeer Sparky
Bats Knight Mini P.E.K.K.A Musketeer Sparky
Zap Arrows
Mini P.E.K.K.A Knight Sparky
Musketeer Sparky
Sparky Bats Zap Knight Mini P.E.K.K.A Musketeer
Bats Arrows Zap Mini P.E.K.K.A Musketeer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Sparky
Arrows Zap Musketeer
Arrows Sparky
Arrows Knight Musketeer Sparky
Zap Arrows Sparky
Arrows Bats Zap Musketeer
Arrows Musketeer Sparky
Arrows Zap
Arrows Zap
Bats Mini P.E.K.K.A Musketeer Sparky
Zap Arrows Knight Musketeer Sparky
Zap Arrows Musketeer
Knight Musketeer Sparky
Arrows Musketeer
Zap Arrows Musketeer Sparky
Zap Arrows Musketeer Sparky
Arrows Musketeer Sparky
Arrows Sparky
Bats Mini P.E.K.K.A Sparky
Zap Arrows Mini P.E.K.K.A Musketeer Sparky
Zap Arrows
Musketeer Sparky
Arrows
Musketeer Sparky
Zap Arrows Musketeer
Zap Arrows Sparky
Arrows Zap Musketeer Sparky
Zap Arrows Musketeer Sparky
Zap Arrows Musketeer Sparky
Bats Zap Arrows Musketeer Sparky
Zap Bats Musketeer
Mini P.E.K.K.A Sparky
Zap Arrows Musketeer Sparky
Zap Arrows Sparky
Sparky
Arrows Sparky
Zap Bats Musketeer
Zap Arrows Musketeer
Arrows
Knight Mini P.E.K.K.A Musketeer Sparky
Arrows Zap Musketeer
Zap Arrows Sparky
Musketeer Sparky
Zap Bats Musketeer Sparky
Bats Zap Musketeer
Zap Musketeer Sparky

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