My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Witch
Barbarian Barrel
Valkyrie Witch Electro Wizard
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Hog Rider Witch Electro Wizard
Fireball
Hog Rider Witch Electro Wizard
Poison
Bats Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Valkyrie Hog Rider Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Valkyrie

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Zap
Zap
Arrows Hog Rider Electro Wizard Bats Valkyrie Witch Mega Knight
Arrows
Zap Hog Rider Mega Knight
Valkyrie
Bats Hog Rider Zap Witch Electro Wizard
Hog Rider
Bats Zap Arrows Valkyrie Witch Electro Wizard Mega Knight
Witch
Zap Valkyrie Hog Rider Mega Knight
Electro Wizard
Zap Valkyrie Hog Rider Mega Knight
Mega Knight
Bats Zap Arrows Hog Rider Witch Electro Wizard

Defense Synergies 3 13

Bats
Zap Valkyrie Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Arrows Valkyrie Witch
Arrows
Mega Knight Zap Valkyrie
Valkyrie
Bats Zap Arrows Witch Electro Wizard
Hog Rider
Witch
Zap Valkyrie Electro Wizard Mega Knight
Electro Wizard
Zap Bats Valkyrie Witch Mega Knight
Mega Knight
Zap Arrows Bats Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Bats Zap Valkyrie Witch Electro Wizard Mega Knight
Witch Mega Knight Bats Valkyrie Electro Wizard
Witch Bats Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie Mega Knight
Arrows Bats Zap Valkyrie Electro Wizard Mega Knight
Bats Electro Wizard Zap Arrows Witch
Zap Arrows Valkyrie Electro Wizard Mega Knight
Witch
Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Witch Electro Wizard Zap Arrows Mega Knight
Arrows Bats Zap Witch Electro Wizard
Mega Knight Bats Zap Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Bats Zap Arrows Witch Electro Wizard
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Bats Arrows Valkyrie Witch Electro Wizard
Arrows Mega Knight Bats Zap Valkyrie Witch Electro Wizard
Zap Arrows Valkyrie Witch Bats Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Bats Arrows Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Witch Electro Wizard
Electro Wizard Zap Arrows Valkyrie Mega Knight
Mega Knight Bats Zap Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Bats Zap Electro Wizard
Valkyrie Witch Mega Knight
Arrows Bats Zap Witch Electro Wizard
Bats Valkyrie Witch Electro Wizard
Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Bats Valkyrie Witch
Witch
Mega Knight Bats Valkyrie Witch
Mega Knight Zap Arrows Valkyrie Electro Wizard
Mega Knight Valkyrie Witch
Valkyrie Witch Mega Knight
Witch Electro Wizard Bats Zap Valkyrie
Bats Arrows Valkyrie Mega Knight Zap Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Electro Wizard
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie Mega Knight
Arrows Bats Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Bats Electro Wizard
Zap Arrows Valkyrie Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Witch
Arrows Mega Knight
Arrows
Bats
Zap Arrows Electro Wizard Mega Knight
Zap Arrows Valkyrie Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Valkyrie Witch Mega Knight
Witch
Arrows Zap Witch Electro Wizard
Zap Arrows Witch Mega Knight
Zap Arrows
Bats Zap Arrows Witch Electro Wizard
Zap Electro Wizard Bats Witch
Zap Arrows Mega Knight
Zap Arrows Electro Wizard
Mega Knight
Arrows
Zap Electro Wizard Bats Witch
Zap Arrows Witch Electro Wizard
Arrows
Valkyrie Electro Wizard Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Bats Witch Electro Wizard
Bats Zap Witch Electro Wizard
Zap Witch Electro Wizard Mega Knight

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