My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Inferno Dragon
Giant Snowball
Bats Goblin Gang Inferno Dragon
Zap
Bats Goblin Gang Mortar Inferno Dragon
Barbarian Barrel
Goblin Gang Mortar Elite Barbarians Executioner
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elite Barbarians Executioner Inferno Dragon
Fireball
Goblin Gang Mortar Elite Barbarians Executioner Inferno Dragon
Poison
Bats Goblin Gang Mortar Executioner
Lightning
Mortar Elite Barbarians Executioner Inferno Dragon
Rocket
Mortar Elite Barbarians Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Mortar Inferno Dragon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mortar Elite Barbarians Inferno Dragon
Zap
Arrows Elite Barbarians Bats Mortar Executioner
Arrows
Zap Elite Barbarians Mortar
Goblin Gang
Mortar
Mortar
Bats Zap Arrows Goblin Gang
Elite Barbarians
Zap Arrows Bats
Executioner
Zap
Inferno Dragon
Bats

Defense Synergies 0 13

Bats
Zap Mortar Inferno Dragon
Zap
Bats Arrows Goblin Gang Mortar Elite Barbarians Executioner Inferno Dragon
Arrows
Zap Mortar
Goblin Gang
Zap Mortar Inferno Dragon
Mortar
Bats Zap Arrows Goblin Gang Inferno Dragon
Elite Barbarians
Zap
Executioner
Zap
Inferno Dragon
Bats Zap Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Executioner
Elite Barbarians Inferno Dragon Bats Zap Goblin Gang Mortar Executioner
Goblin Gang Mortar Bats Elite Barbarians Executioner Inferno Dragon
Elite Barbarians Inferno Dragon Bats Goblin Gang Mortar
Arrows Elite Barbarians
Arrows Goblin Gang Bats Zap Executioner
Bats Inferno Dragon Zap Arrows Goblin Gang Mortar Executioner
Zap Arrows
Inferno Dragon Goblin Gang Mortar Elite Barbarians
Goblin Gang Elite Barbarians
Bats Goblin Gang Executioner Zap Arrows
Arrows Executioner Inferno Dragon Bats Zap Goblin Gang
Mortar Bats Zap Goblin Gang Elite Barbarians
Executioner Bats Zap Arrows Goblin Gang Mortar
Elite Barbarians Inferno Dragon Goblin Gang Mortar
Zap Goblin Gang Mortar Elite Barbarians Inferno Dragon
Bats Arrows Goblin Gang Mortar Elite Barbarians Executioner
Arrows Mortar Bats Zap Goblin Gang Elite Barbarians Executioner
Zap Arrows Mortar Executioner Bats Inferno Dragon
Mortar Elite Barbarians Inferno Dragon
Goblin Gang Bats Arrows Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Arrows Goblin Gang Mortar Elite Barbarians Executioner Inferno Dragon
Goblin Gang Bats Zap Elite Barbarians
Goblin Gang Bats Zap Elite Barbarians
Goblin Gang Elite Barbarians Executioner Inferno Dragon
Arrows Executioner Bats Zap Goblin Gang
Goblin Gang Bats Elite Barbarians
Elite Barbarians Inferno Dragon
Zap Bats Mortar Elite Barbarians Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Elite Barbarians
Zap Arrows Elite Barbarians
Elite Barbarians Goblin Gang Executioner
Executioner
Goblin Gang Elite Barbarians Bats Zap Mortar Executioner Inferno Dragon
Bats Arrows Executioner Zap Elite Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Zap Executioner
Arrows
Arrows
Executioner Zap Arrows Mortar
Arrows Executioner Bats Zap
Arrows Mortar Executioner
Arrows Zap Executioner
Arrows Zap Mortar
Bats Goblin Gang Elite Barbarians
Zap Arrows Mortar
Zap Arrows Executioner
Mortar Elite Barbarians Executioner
Arrows Mortar
Zap Arrows Mortar Elite Barbarians
Zap Arrows Mortar Executioner
Arrows Mortar Executioner
Arrows Mortar
Bats
Zap Arrows Mortar Executioner
Zap Arrows Mortar
Arrows
Zap Arrows Mortar
Zap Arrows Mortar Executioner
Inferno Dragon
Arrows Mortar Zap Executioner
Zap Arrows Mortar
Zap Arrows Mortar
Elite Barbarians Bats Zap Arrows Executioner
Zap Bats
Elite Barbarians
Zap Arrows Mortar
Zap Arrows
Arrows
Zap Bats Goblin Gang
Zap Arrows Executioner
Arrows
Goblin Gang Executioner
Arrows Zap Mortar Executioner
Zap Arrows
Elite Barbarians Executioner
Zap Bats Goblin Gang Elite Barbarians
Bats Zap Executioner
Zap Mortar Executioner

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