My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner Bandit
Giant Snowball
Bats Goblin Gang Miner
Zap
Bats Goblin Gang Inferno Tower Bandit
Barbarian Barrel
Goblin Gang Inferno Tower Bandit
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Miner Bandit
Fireball
Goblin Gang Inferno Tower Bandit
Poison
Bats Goblin Gang Inferno Tower
Lightning
Inferno Tower Bandit
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Miner Bandit Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Bandit
Zap
Arrows Miner Bats Bandit Mega Knight
Arrows
Zap Miner Bandit Mega Knight
Goblin Gang
Miner Bandit
Inferno Tower
Miner
Bats Zap Goblin Gang Arrows Bandit Mega Knight
Bandit
Bats Zap Arrows Goblin Gang Miner Mega Knight
Mega Knight
Bats Zap Arrows Miner Bandit

Defense Synergies 3 17

Bats
Zap Inferno Tower Bandit Mega Knight
Zap
Mega Knight Bats Arrows Goblin Gang Inferno Tower Miner Bandit
Arrows
Mega Knight Zap Inferno Tower Bandit
Goblin Gang
Inferno Tower Zap Miner Bandit
Inferno Tower
Goblin Gang Bats Zap Arrows Bandit Mega Knight
Miner
Zap Goblin Gang Mega Knight
Bandit
Bats Zap Arrows Goblin Gang Inferno Tower Mega Knight
Mega Knight
Zap Arrows Bats Inferno Tower Miner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Inferno Tower Bats Zap Goblin Gang Bandit Mega Knight
Goblin Gang Inferno Tower Mega Knight Bats Bandit
Inferno Tower Bats Goblin Gang Bandit Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Bats Zap Bandit Mega Knight
Bats Inferno Tower Zap Arrows Goblin Gang
Zap Arrows Inferno Tower Bandit Mega Knight
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Miner Bandit Mega Knight
Bats Goblin Gang Zap Arrows Bandit Mega Knight
Arrows Inferno Tower Bats Zap Goblin Gang
Inferno Tower Mega Knight Bats Zap Goblin Gang Bandit
Mega Knight Bats Zap Arrows Goblin Gang
Inferno Tower Goblin Gang Bandit Mega Knight
Inferno Tower Zap Goblin Gang Bandit Mega Knight
Mega Knight Bats Arrows Goblin Gang Inferno Tower
Arrows Mega Knight Bats Zap Goblin Gang Bandit
Zap Arrows Bats Bandit Mega Knight
Inferno Tower
Goblin Gang Mega Knight Bats Arrows Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Inferno Tower Bandit
Bandit Zap Arrows Goblin Gang Miner Mega Knight
Goblin Gang Bandit Mega Knight Bats Zap Inferno Tower
Goblin Gang Mega Knight Bats Zap Inferno Tower Bandit
Inferno Tower Goblin Gang Bandit Mega Knight
Arrows Bats Zap Goblin Gang
Goblin Gang Bats Inferno Tower Bandit
Inferno Tower Mega Knight
Zap Mega Knight Bats Inferno Tower Bandit
Inferno Tower Goblin Gang
Mega Knight Bats Inferno Tower
Mega Knight Zap Arrows
Mega Knight Goblin Gang Inferno Tower Bandit
Mega Knight
Goblin Gang Inferno Tower Bats Zap
Bats Arrows Mega Knight Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Miner Bandit
Arrows Miner Bandit
Arrows
Zap Arrows Mega Knight
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Miner Zap Bandit
Bats Goblin Gang
Miner Zap Arrows Bandit
Zap Arrows
Miner Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Bats
Zap Arrows Bandit Mega Knight
Zap Arrows Miner Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Arrows Miner Zap Bandit
Zap Arrows Miner Bandit Mega Knight
Miner Zap Arrows Bandit
Bats Zap Arrows
Zap Bats
Zap Arrows Miner Bandit Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats Goblin Gang Bandit
Zap Arrows
Arrows
Miner Goblin Gang Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Bats Goblin Gang
Bats Zap
Zap Miner Bandit Mega Knight

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