My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde
Giant Snowball
Bats Goblin Gang Minion Horde
Zap
Bats Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde P.E.K.K.A
Fireball
Goblin Gang Minion Horde
Poison
Bats Goblin Gang Minion Horde
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Arrows Goblin Gang Fireball Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Arrows

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A
Zap
Arrows Fireball P.E.K.K.A Bats Minion Horde The Log
Arrows
Zap Fireball P.E.K.K.A
Goblin Gang
P.E.K.K.A
Minion Horde
Zap
Fireball
Zap Arrows The Log
P.E.K.K.A
Zap Arrows Bats Goblin Gang The Log
The Log
Zap Fireball P.E.K.K.A

Defense Synergies 3 13

Bats
Zap P.E.K.K.A The Log
Zap
Fireball Bats Arrows Goblin Gang Minion Horde P.E.K.K.A The Log
Arrows
Zap Fireball P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A The Log
Minion Horde
Zap The Log
Fireball
Zap The Log Arrows
P.E.K.K.A
The Log Bats Zap Arrows Goblin Gang
The Log
Fireball P.E.K.K.A Bats Zap Goblin Gang Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball The Log
Minion Horde P.E.K.K.A Bats Zap Goblin Gang The Log
Goblin Gang Minion Horde P.E.K.K.A Bats
Minion Horde P.E.K.K.A Bats Goblin Gang
Arrows Fireball P.E.K.K.A The Log
Arrows Goblin Gang Fireball The Log Bats Zap
Bats Minion Horde Zap Arrows Goblin Gang Fireball
Zap Arrows Fireball P.E.K.K.A The Log
Minion Horde P.E.K.K.A Goblin Gang
Goblin Gang Minion Horde
Bats Goblin Gang Minion Horde Zap Arrows Fireball The Log
Arrows Minion Horde Bats Zap Goblin Gang Fireball
Minion Horde P.E.K.K.A Bats Zap Goblin Gang Fireball The Log
Fireball Bats Zap Arrows Goblin Gang Minion Horde P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Fireball P.E.K.K.A The Log
Minion Horde Bats Arrows Goblin Gang Fireball P.E.K.K.A
Arrows Fireball Bats Zap Goblin Gang Minion Horde The Log
Zap Arrows The Log Bats Fireball
P.E.K.K.A
Goblin Gang Bats Arrows Minion Horde Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Arrows Goblin Gang The Log
Goblin Gang P.E.K.K.A Bats Zap Minion Horde The Log
Goblin Gang P.E.K.K.A Bats Zap Minion Horde Fireball The Log
P.E.K.K.A Goblin Gang Minion Horde
Arrows Fireball Bats Zap Goblin Gang Minion Horde
Goblin Gang P.E.K.K.A Bats Minion Horde Fireball
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Bats Fireball The Log
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Bats Minion Horde
P.E.K.K.A Zap Arrows Fireball The Log
P.E.K.K.A Goblin Gang Minion Horde Fireball
Minion Horde Fireball
Goblin Gang Bats Zap Minion Horde Fireball P.E.K.K.A The Log
Bats Arrows Zap Minion Horde Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde The Log
Arrows Fireball Zap The Log
Arrows Minion Horde Fireball The Log
Arrows Fireball The Log
Fireball Zap Arrows Minion Horde The Log
Arrows Fireball Bats Zap Minion Horde
Arrows Minion Horde The Log
Arrows Fireball The Log Zap
Arrows Fireball The Log Zap
Bats Goblin Gang Minion Horde Fireball
Zap Arrows Minion Horde Fireball The Log
Fireball Zap Arrows
Fireball The Log
Arrows Minion Horde Fireball
Zap Arrows Fireball The Log
Zap Arrows Minion Horde Fireball The Log
Arrows Minion Horde Fireball The Log
Arrows Fireball
Bats Minion Horde
Zap Arrows Fireball The Log
Zap Arrows Fireball The Log
Minion Horde Fireball The Log
Arrows Fireball
The Log
Zap Arrows Minion Horde Fireball The Log
Zap Arrows The Log Fireball
Minion Horde
Arrows Fireball The Log Zap
Fireball Zap Arrows The Log
Fireball Zap Arrows The Log
Bats Zap Arrows Minion Horde Fireball
Zap Bats Minion Horde Fireball
Minion Horde Fireball
Zap Arrows Minion Horde Fireball The Log
Zap Arrows Minion Horde Fireball
P.E.K.K.A Minion Horde
Arrows Fireball The Log
Zap Minion Horde Bats Goblin Gang Fireball
Fireball Zap Arrows
Arrows The Log Fireball
Fireball Goblin Gang Minion Horde
Arrows The Log Zap Fireball
Zap Arrows Fireball
Minion Horde P.E.K.K.A
Zap Bats Goblin Gang Minion Horde Fireball The Log
Bats Zap Fireball
Zap Fireball The Log

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