My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton Army Sparky
Giant Snowball
Bats Goblin Gang Skeleton Army Witch
Zap
Bats Goblin Gang Skeleton Army Witch Sparky
Barbarian Barrel
Goblin Gang Skeleton Army Witch Sparky
The Log
Goblin Gang Skeleton Army Witch Sparky
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Bats Goblin Gang Skeleton Army Witch
Royal Delivery
Bats Goblin Gang Skeleton Army Witch Sparky
Fireball
Goblin Gang Skeleton Army Witch Sparky
Poison
Bats Goblin Gang Skeleton Army Witch Sparky
Lightning
Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Skeleton Army Giant Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Sparky
Zap
Arrows Giant Sparky Bats Witch
Arrows
Zap Giant Sparky
Goblin Gang
Giant Sparky
Giant
Bats Zap Arrows Sparky Goblin Gang Witch
Skeleton Army
Sparky
Witch
Zap Giant
Sparky
Zap Arrows Giant Bats Goblin Gang Skeleton Army

Defense Synergies 0 11

Bats
Zap Sparky
Zap
Bats Arrows Goblin Gang Skeleton Army Witch Sparky
Arrows
Zap Sparky
Goblin Gang
Zap Skeleton Army Sparky
Giant
Skeleton Army
Zap Goblin Gang Sparky
Witch
Zap
Sparky
Bats Zap Arrows Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Skeleton Army Sparky Bats Zap Goblin Gang Witch
Goblin Gang Skeleton Army Witch Sparky Bats
Skeleton Army Witch Sparky Bats Goblin Gang
Arrows Skeleton Army Sparky
Arrows Goblin Gang Skeleton Army Bats Zap
Bats Zap Arrows Goblin Gang Witch
Zap Arrows Sparky
Witch Sparky Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Sparky
Bats Goblin Gang Skeleton Army Witch Zap Arrows
Arrows Bats Zap Goblin Gang Witch
Skeleton Army Sparky Bats Zap Goblin Gang Witch
Skeleton Army Sparky Bats Zap Arrows Goblin Gang Witch
Skeleton Army Sparky Goblin Gang
Skeleton Army Zap Goblin Gang Sparky
Sparky Bats Arrows Goblin Gang Skeleton Army Witch
Arrows Bats Zap Goblin Gang Skeleton Army Witch
Zap Arrows Witch Bats
Sparky
Goblin Gang Skeleton Army Bats Arrows Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Witch Sparky
Zap Arrows Goblin Gang
Goblin Gang Skeleton Army Bats Zap Witch Sparky
Goblin Gang Skeleton Army Bats Zap Sparky
Goblin Gang Skeleton Army Witch Sparky
Arrows Bats Zap Goblin Gang Witch
Goblin Gang Skeleton Army Sparky Bats Witch
Skeleton Army Sparky
Zap Bats Skeleton Army Witch Sparky
Witch Goblin Gang Skeleton Army Sparky
Bats Witch Sparky
Skeleton Army Zap Arrows
Skeleton Army Goblin Gang Witch Sparky
Skeleton Army Witch Sparky
Goblin Gang Skeleton Army Witch Sparky Bats Zap
Bats Arrows Zap Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap
Arrows Sparky
Arrows Sparky
Zap Arrows Sparky
Arrows Bats Zap Witch
Arrows Witch Sparky
Arrows Zap
Arrows Zap
Bats Goblin Gang Sparky
Zap Arrows Sparky
Zap Arrows
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Witch Sparky
Arrows Sparky
Arrows Sparky
Bats Sparky
Zap Arrows Sparky
Zap Arrows Witch
Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Witch Sparky
Witch
Arrows Zap Witch Sparky
Zap Arrows Witch Sparky
Zap Arrows Sparky
Bats Zap Arrows Witch Sparky
Zap Bats Witch
Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Sparky
Arrows Sparky
Zap Bats Goblin Gang Skeleton Army Witch
Zap Arrows Witch
Arrows
Goblin Gang Sparky
Arrows Zap
Zap Arrows Sparky
Sparky
Zap Bats Goblin Gang Witch Sparky
Bats Zap Witch
Zap Witch Sparky

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