My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Recruits Royal Hogs Skeleton Army
Giant Snowball
Bats Archers Royal Recruits Royal Hogs Skeleton Army
Zap
Bats Archers Royal Hogs Skeleton Army
Barbarian Barrel
Archers Royal Recruits Royal Hogs Skeleton Army
The Log
Archers Royal Recruits Royal Hogs Skeleton Army
Earthquake
Archers Royal Hogs Skeleton Army
Arrows
Bats Archers Royal Recruits Royal Hogs Skeleton Army
Royal Delivery
Bats Archers Royal Recruits Royal Hogs Skeleton Army
Fireball
Archers Royal Hogs Skeleton Army
Poison
Bats Archers Royal Recruits Royal Hogs Skeleton Army
Lightning
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Archers Skeleton Army Fireball Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Archers

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Royal Recruits Royal Hogs
Zap
Fireball Mirror Bats Archers Royal Recruits Royal Hogs
Archers
Zap Royal Recruits Royal Hogs
Royal Recruits
Bats Zap Archers Royal Hogs
Fireball
Zap Mirror Royal Hogs
Royal Hogs
Bats Zap Archers Royal Recruits Fireball
Mirror
Zap Fireball Skeleton Army
Skeleton Army
Mirror

Defense Synergies 4 7

Bats
Zap Royal Recruits
Zap
Fireball Mirror Bats Archers Skeleton Army
Archers
Zap Royal Recruits Skeleton Army
Royal Recruits
Bats Archers Skeleton Army
Fireball
Zap Mirror
Royal Hogs
Mirror
Zap Fireball Skeleton Army
Skeleton Army
Mirror Zap Archers Royal Recruits

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Fireball
Skeleton Army Bats Zap Royal Recruits
Skeleton Army Bats Archers Royal Recruits
Royal Recruits Skeleton Army Bats
Royal Recruits Fireball Skeleton Army
Fireball Skeleton Army Bats Zap Archers
Bats Zap Archers Fireball
Zap Royal Recruits Fireball
Royal Recruits Skeleton Army
Skeleton Army Archers Royal Recruits
Bats Archers Skeleton Army Zap Royal Recruits Fireball
Bats Zap Archers Fireball
Royal Recruits Skeleton Army Bats Zap Fireball
Fireball Skeleton Army Bats Zap Royal Recruits
Royal Recruits Skeleton Army
Skeleton Army Zap Royal Recruits Fireball
Bats Royal Recruits Fireball Skeleton Army
Fireball Bats Zap Archers Royal Recruits Skeleton Army
Zap Bats Archers Royal Recruits Fireball
Royal Recruits
Royal Recruits Skeleton Army Bats Archers Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Zap Archers Fireball
Fireball Zap Archers
Royal Recruits Skeleton Army Bats Zap
Royal Recruits Skeleton Army Bats Zap Fireball
Royal Recruits Skeleton Army
Fireball Bats Zap Archers
Royal Recruits Skeleton Army Bats Archers Fireball
Royal Recruits Skeleton Army
Zap Royal Recruits Bats Fireball Skeleton Army
Royal Recruits Skeleton Army
Bats Royal Recruits
Royal Recruits Skeleton Army Zap Fireball
Royal Recruits Skeleton Army Fireball
Royal Recruits Archers Fireball Skeleton Army
Royal Recruits Skeleton Army Bats Zap Archers Fireball
Bats Zap Archers Royal Recruits Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball Zap
Fireball
Royal Recruits Fireball
Fireball Zap
Fireball Bats Zap
Archers
Fireball Zap
Fireball Zap
Bats Fireball
Zap Royal Recruits Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Royal Recruits Fireball
Fireball
Bats
Zap Archers Fireball
Zap Fireball
Fireball
Fireball
Zap Royal Recruits Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Archers Fireball
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Archers Royal Recruits Fireball Skeleton Army
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Royal Recruits
Zap Bats Royal Recruits Fireball
Bats Zap Fireball
Zap Royal Recruits Fireball

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