My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Miner
Giant Snowball
Bats Archers Miner
Zap
Bats Archers Royal Giant Inferno Tower
Barbarian Barrel
Archers Inferno Tower Executioner
The Log
Archers Royal Giant
Earthquake
Archers Inferno Tower
Arrows
Bats Archers
Royal Delivery
Bats Archers Executioner Miner
Fireball
Archers Inferno Tower Executioner
Poison
Bats Archers Inferno Tower Executioner
Lightning
Inferno Tower Executioner
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Executioner Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Miner Inferno Tower Executioner Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Miner

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Miner Mega Knight Zap
Zap
Miner Bats Archers Royal Giant Executioner Mega Knight
Archers
Zap Royal Giant Miner Mega Knight
Royal Giant
Bats Miner Zap Archers Executioner
Inferno Tower
Executioner
Zap Royal Giant Miner Mega Knight
Miner
Bats Zap Royal Giant Archers Executioner Mega Knight
Mega Knight
Bats Zap Archers Executioner Miner

Defense Synergies 1 12

Bats
Zap Inferno Tower Mega Knight
Zap
Mega Knight Bats Archers Inferno Tower Executioner Miner
Archers
Zap Inferno Tower Mega Knight
Royal Giant
Inferno Tower
Bats Zap Archers Mega Knight
Executioner
Zap Mega Knight
Miner
Zap Mega Knight
Mega Knight
Zap Bats Archers Inferno Tower Executioner Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Executioner
Inferno Tower Bats Zap Executioner Mega Knight
Inferno Tower Mega Knight Bats Archers Executioner
Inferno Tower Bats Mega Knight
Mega Knight
Bats Zap Archers Executioner Mega Knight
Bats Inferno Tower Zap Archers Executioner
Zap Inferno Tower Mega Knight
Inferno Tower
Archers Inferno Tower Miner Mega Knight
Bats Archers Executioner Zap Mega Knight
Inferno Tower Executioner Bats Zap Archers
Inferno Tower Mega Knight Bats Zap
Executioner Mega Knight Bats Zap
Inferno Tower Mega Knight
Inferno Tower Zap Mega Knight
Mega Knight Bats Inferno Tower Executioner
Mega Knight Bats Zap Archers Executioner
Zap Executioner Bats Archers Mega Knight
Inferno Tower
Mega Knight Bats Archers Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Inferno Tower
Zap Archers Executioner Miner Mega Knight
Mega Knight Bats Zap Inferno Tower
Mega Knight Bats Zap Inferno Tower
Inferno Tower Executioner Mega Knight
Executioner Bats Zap Archers
Bats Archers Inferno Tower
Inferno Tower Mega Knight
Zap Mega Knight Bats Inferno Tower
Inferno Tower
Mega Knight Bats Inferno Tower
Mega Knight Zap
Mega Knight Inferno Tower Executioner
Archers Executioner Mega Knight
Inferno Tower Bats Zap Archers Executioner
Bats Executioner Mega Knight Zap Archers Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Miner
Miner
Executioner Zap Mega Knight
Executioner Bats Zap
Archers Executioner
Zap Executioner
Miner Zap
Bats
Miner Zap
Zap Archers Executioner
Executioner Miner
Zap
Zap Executioner
Executioner Mega Knight
Bats
Zap Archers Executioner Mega Knight
Zap Miner Mega Knight
Mega Knight
Zap
Zap Executioner Mega Knight
Miner Zap Executioner
Zap Miner Mega Knight
Miner Zap
Bats Zap Archers Executioner
Zap Bats
Zap Miner Mega Knight
Zap
Mega Knight
Zap Bats Archers
Zap Archers Executioner
Miner Executioner Mega Knight
Zap Executioner
Zap
Executioner Mega Knight
Zap Bats
Bats Zap Executioner
Zap Executioner Miner Mega Knight

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