My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Princess Lumberjack
Zap
Bats Archers Princess
Barbarian Barrel
Archers Knight Princess Lumberjack
The Log
Archers Princess Lumberjack
Earthquake
Archers
Arrows
Bats Archers Princess
Royal Delivery
Bats Archers Knight Princess Lumberjack
Fireball
Archers Princess Lumberjack
Poison
Bats Archers Princess
Lightning
Knight Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage The Log Archers Knight Princess Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Rage The Log

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Rage Lumberjack
Zap
Bats Archers Knight The Log Princess Lumberjack
Archers
Knight Zap Lumberjack
Knight
Bats Archers Princess Zap The Log Lumberjack
Rage
Bats
The Log
Zap Knight Princess Lumberjack
Princess
Knight Zap The Log
Lumberjack
Bats Zap Archers Knight The Log

Defense Synergies 3 14

Bats
Knight Zap The Log Lumberjack
Zap
Bats Archers Knight The Log Princess Lumberjack
Archers
Knight Zap The Log Lumberjack
Knight
Bats Archers Princess Zap The Log Lumberjack
Rage
The Log
Bats Zap Archers Knight Princess Lumberjack
Princess
Knight Zap The Log
Lumberjack
Bats Zap Archers Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log
Lumberjack Bats Zap Knight The Log
Lumberjack Bats Archers Knight
Lumberjack Bats Knight
The Log Princess Lumberjack
The Log Bats Zap Archers Lumberjack
Bats Zap Archers Princess
Zap The Log
Princess Lumberjack
Knight Archers Lumberjack
Bats Archers Zap Knight The Log Princess Lumberjack
Bats Zap Archers Princess
Lumberjack Bats Zap Knight The Log
Bats Zap The Log Princess Lumberjack
Knight Lumberjack
Zap The Log Lumberjack
Bats Knight Lumberjack
Bats Zap Archers Knight The Log Lumberjack
Zap The Log Bats Archers Knight Princess Lumberjack
Lumberjack
Bats Archers Knight The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Archers
Zap Archers Knight The Log Lumberjack
Lumberjack Bats Zap Knight The Log
Lumberjack Bats Zap Knight The Log
Knight Lumberjack
Bats Zap Archers Princess
Bats Archers Knight Lumberjack
Knight Lumberjack
Zap Bats Knight The Log
Bats Knight Lumberjack
Zap The Log
Knight Lumberjack
Archers Princess
Bats Zap Archers Knight The Log Lumberjack
Bats Zap Archers The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
Zap The Log Princess
The Log
Knight The Log
Zap The Log
Bats Zap Princess
Archers The Log Princess
The Log Zap Princess
The Log Zap
Bats Lumberjack
Zap Knight The Log Princess
Zap Archers Princess
Knight The Log Princess
Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Bats
Zap Archers The Log Princess
Zap The Log Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Princess
The Log Zap Princess
Zap The Log Princess
Zap The Log
Bats Zap Archers Princess
Zap Bats
Zap The Log
Zap Princess
The Log Princess
Zap Bats Archers Princess
Zap Archers Princess
The Log
Knight Princess Lumberjack
The Log Zap Princess
Zap
Zap Bats The Log Princess
Bats Zap Princess
Zap The Log Princess

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