My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions Battle Ram
Giant Snowball
Bats Archers Minions Battle Ram
Zap
Bats Archers Minions Battle Ram
Barbarian Barrel
Archers Knight Battle Ram
The Log
Archers Battle Ram
Earthquake
Archers
Arrows
Bats Archers Minions
Royal Delivery
Bats Archers Knight Minions Battle Ram P.E.K.K.A
Fireball
Archers Minions Battle Ram
Poison
Bats Archers Minions
Lightning
Knight Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Knight Minions Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Minions Battle Ram P.E.K.K.A
Zap
Battle Ram P.E.K.K.A Bats Archers Knight Minions The Log
Archers
Knight Zap Battle Ram P.E.K.K.A
Knight
Bats Archers Minions Battle Ram Zap The Log
Minions
Knight Bats Zap Battle Ram P.E.K.K.A
Battle Ram
Zap Knight The Log Bats Archers Minions P.E.K.K.A
P.E.K.K.A
Zap Bats Archers Minions Battle Ram The Log
The Log
Battle Ram Zap Knight P.E.K.K.A

Defense Synergies 4 15

Bats
Knight Zap Minions P.E.K.K.A The Log
Zap
Bats Archers Knight Minions P.E.K.K.A The Log
Archers
Knight Zap Minions P.E.K.K.A The Log
Knight
Bats Archers Minions Zap The Log
Minions
Knight Bats Zap Archers P.E.K.K.A The Log
Battle Ram
P.E.K.K.A
The Log Bats Zap Archers Minions
The Log
P.E.K.K.A Bats Zap Archers Knight Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions The Log
P.E.K.K.A Bats Zap Knight Minions The Log
P.E.K.K.A Bats Archers Knight Minions
P.E.K.K.A Bats Knight Minions
P.E.K.K.A The Log
The Log Bats Zap Archers Minions
Bats Minions Zap Archers
Zap P.E.K.K.A The Log
P.E.K.K.A Minions
Knight Archers
Bats Archers Minions Zap Knight The Log
Minions Bats Zap Archers
P.E.K.K.A Bats Zap Knight Minions The Log
Bats Zap Minions P.E.K.K.A The Log
P.E.K.K.A Knight
Zap P.E.K.K.A The Log
Bats Knight Minions P.E.K.K.A
Bats Zap Archers Knight Minions The Log
Zap The Log Bats Archers Knight Minions
P.E.K.K.A
Bats Archers Knight Minions P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers P.E.K.K.A
Zap Archers Knight The Log
P.E.K.K.A Bats Zap Knight Minions The Log
P.E.K.K.A Bats Zap Knight The Log
P.E.K.K.A Knight
Bats Zap Archers Minions
P.E.K.K.A Bats Archers Knight Minions
P.E.K.K.A Knight
Zap P.E.K.K.A Bats Knight Minions The Log
P.E.K.K.A
P.E.K.K.A Bats Knight Minions
P.E.K.K.A Zap The Log
P.E.K.K.A Knight
Archers
Bats Zap Archers Knight Minions P.E.K.K.A The Log
Bats Minions Zap Archers P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Zap The Log
Bats Zap Minions
Archers The Log
The Log Zap
The Log Zap
Bats Minions
Zap Knight The Log
Zap Archers
Knight The Log
Minions
Zap The Log
Zap The Log
The Log
Bats Minions
Zap Archers The Log
Zap The Log
Minions The Log
The Log
Zap The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Bats Zap Archers
Zap Bats Minions
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Bats Archers Minions
Zap Archers
The Log
Knight
The Log Zap
Zap
P.E.K.K.A
Zap Bats Minions The Log
Bats Zap
Zap The Log

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