My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Hut Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Goblin Hut Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Army
Giant Snowball
Bats Archers Goblin Hut Skeleton Army
Zap
Bats Archers Goblin Hut Skeleton Army
Barbarian Barrel
Archers Goblin Hut Skeleton Army Hunter
The Log
Archers Goblin Hut Skeleton Army Hunter
Earthquake
Archers Goblin Hut Skeleton Army
Arrows
Bats Archers Goblin Hut Skeleton Army
Royal Delivery
Bats Archers Goblin Hut Skeleton Army Hunter P.E.K.K.A
Fireball
Archers Goblin Hut Skeleton Army Hunter
Poison
Bats Archers Goblin Hut Skeleton Army Hunter
Lightning
Goblin Hut Hunter
Rocket
Goblin Hut Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Skeleton Army Poison Hunter Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A
Zap
P.E.K.K.A Bats Archers Goblin Hut Poison Hunter
Archers
Zap Goblin Hut P.E.K.K.A
Goblin Hut
Zap Archers
Skeleton Army
Poison
P.E.K.K.A Zap
Hunter
Zap P.E.K.K.A
P.E.K.K.A
Zap Poison Bats Archers Hunter

Defense Synergies 0 15

Bats
Zap Hunter P.E.K.K.A
Zap
Bats Archers Goblin Hut Skeleton Army Poison Hunter P.E.K.K.A
Archers
Zap Goblin Hut Skeleton Army P.E.K.K.A
Goblin Hut
Zap Archers Skeleton Army Hunter
Skeleton Army
Zap Archers Goblin Hut
Poison
Zap
Hunter
Bats Zap Goblin Hut P.E.K.K.A
P.E.K.K.A
Bats Zap Archers Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut
Skeleton Army Hunter P.E.K.K.A Bats Zap Goblin Hut
Goblin Hut Skeleton Army Hunter P.E.K.K.A Bats Archers
Goblin Hut Skeleton Army Hunter P.E.K.K.A Bats
Skeleton Army Poison P.E.K.K.A
Skeleton Army Bats Zap Archers Hunter
Bats Hunter Zap Archers Goblin Hut Poison
Zap Poison P.E.K.K.A
Hunter P.E.K.K.A Goblin Hut Skeleton Army
Skeleton Army Archers Hunter
Bats Archers Skeleton Army Poison Zap Goblin Hut Hunter
Hunter Bats Zap Archers Goblin Hut Poison
Goblin Hut Skeleton Army Hunter P.E.K.K.A Bats Zap
Skeleton Army Bats Zap Goblin Hut Poison Hunter P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Hut Hunter
Skeleton Army Zap Goblin Hut Hunter P.E.K.K.A
Bats Goblin Hut Skeleton Army Poison Hunter P.E.K.K.A
Bats Zap Archers Goblin Hut Skeleton Army Hunter
Zap Poison Hunter Bats Archers Goblin Hut
P.E.K.K.A Goblin Hut Hunter
Skeleton Army Bats Archers Poison Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Goblin Hut P.E.K.K.A
Poison Zap Archers Hunter
Skeleton Army P.E.K.K.A Bats Zap Goblin Hut Hunter
Skeleton Army Hunter P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Hut Skeleton Army Hunter
Poison Bats Zap Archers Goblin Hut Hunter
Skeleton Army P.E.K.K.A Bats Archers Goblin Hut Hunter
P.E.K.K.A Skeleton Army Hunter
Zap P.E.K.K.A Bats Goblin Hut Skeleton Army Poison
P.E.K.K.A Goblin Hut Skeleton Army
P.E.K.K.A Bats Goblin Hut Hunter
Skeleton Army P.E.K.K.A Zap Poison
Skeleton Army P.E.K.K.A Hunter
Archers Skeleton Army
Goblin Hut Skeleton Army Bats Zap Archers Poison Hunter P.E.K.K.A
Bats Poison Zap Archers Goblin Hut Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Goblin Hut Poison
Poison
Poison Zap
Poison Bats Zap Hunter
Archers Poison
Poison Zap Hunter
Poison Zap
Bats Poison
Poison Zap
Poison Zap Archers
Poison Goblin Hut Hunter
Poison
Zap Goblin Hut Poison
Zap Goblin Hut Poison Hunter
Goblin Hut Poison
Poison
Bats
Zap Archers Poison Hunter
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Hunter
Poison Zap Hunter
Zap Poison
Poison Zap
Poison Bats Zap Archers Hunter
Zap Bats Goblin Hut Poison
Poison Zap Hunter
Zap Poison
P.E.K.K.A
Poison
Zap Bats Archers Goblin Hut Skeleton Army
Poison Zap Archers Hunter
Poison Hunter
Zap Poison
Zap Poison
P.E.K.K.A
Zap Bats Poison
Bats Zap Poison
Poison Zap

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