My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Royal Giant
Giant Snowball
Bats Archers Goblin Gang Mega Minion
Zap
Bats Archers Goblin Gang Royal Giant
Barbarian Barrel
Archers Goblin Gang
The Log
Archers Goblin Gang Royal Giant Mini P.E.K.K.A
Earthquake
Archers Goblin Gang
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Mega Minion Mini P.E.K.K.A
Fireball
Archers Goblin Gang Mega Minion
Poison
Bats Archers Goblin Gang Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Mega Minion Mini P.E.K.K.A
Zap
Mega Minion Fireball Bats Archers Royal Giant Mini P.E.K.K.A
Archers
Zap Royal Giant Mini P.E.K.K.A
Goblin Gang
Royal Giant Mini P.E.K.K.A
Royal Giant
Bats Fireball Zap Archers Goblin Gang Mega Minion
Mega Minion
Zap Bats Royal Giant Fireball
Fireball
Zap Royal Giant Mega Minion
Mini P.E.K.K.A
Bats Zap Archers Goblin Gang

Defense Synergies 3 9

Bats
Zap Mini P.E.K.K.A
Zap
Mega Minion Fireball Mini P.E.K.K.A Bats Archers Goblin Gang
Archers
Zap Goblin Gang Mega Minion Mini P.E.K.K.A
Goblin Gang
Zap Archers Mini P.E.K.K.A
Royal Giant
Mega Minion
Zap Archers
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Archers Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Mini P.E.K.K.A Bats Zap Goblin Gang Mega Minion
Goblin Gang Mini P.E.K.K.A Bats Archers Mega Minion
Mini P.E.K.K.A Bats Goblin Gang Mega Minion
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Bats Zap Archers Mega Minion
Bats Mega Minion Zap Archers Goblin Gang Fireball
Zap Fireball
Mini P.E.K.K.A Goblin Gang
Goblin Gang Archers Mini P.E.K.K.A
Bats Archers Goblin Gang Zap Mega Minion Fireball
Mega Minion Bats Zap Archers Goblin Gang Fireball
Mini P.E.K.K.A Bats Zap Goblin Gang Fireball
Fireball Bats Zap Goblin Gang Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A
Bats Goblin Gang Fireball Mini P.E.K.K.A
Fireball Bats Zap Archers Goblin Gang Mega Minion
Zap Bats Archers Mega Minion Fireball
Mini P.E.K.K.A
Goblin Gang Bats Archers Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Goblin Gang Mega Minion Mini P.E.K.K.A
Goblin Gang Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Zap Fireball
Goblin Gang Mini P.E.K.K.A
Fireball Bats Zap Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Archers Mega Minion Fireball
Mini P.E.K.K.A
Zap Bats Mega Minion Fireball Mini P.E.K.K.A
Goblin Gang Mega Minion
Bats Mega Minion Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball
Archers Fireball
Goblin Gang Bats Zap Archers Mega Minion Fireball Mini P.E.K.K.A
Bats Zap Archers Mega Minion Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Bats Zap Mega Minion
Archers
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats Mini P.E.K.K.A
Zap Archers Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Archers Fireball
Zap Bats Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Bats Archers Goblin Gang Fireball
Fireball Zap Archers Mega Minion
Fireball
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Mega Minion
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball

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