My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Minion Horde Royal Giant
Giant Snowball
Bats Archers Goblin Gang Minion Horde
Zap
Bats Archers Goblin Gang Minion Horde Royal Giant
Barbarian Barrel
Archers Goblin Gang Valkyrie
The Log
Archers Goblin Gang Royal Giant
Earthquake
Archers Goblin Gang
Arrows
Bats Archers Goblin Gang Minion Horde
Royal Delivery
Bats Archers Goblin Gang Minion Horde Valkyrie
Fireball
Archers Goblin Gang Minion Horde
Poison
Bats Archers Goblin Gang Minion Horde
Lightning
Valkyrie
Rocket
Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Goblin Gang Fireball Valkyrie Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Zap
Zap
Fireball Bats Archers Minion Horde Royal Giant Valkyrie
Archers
Valkyrie Zap Royal Giant
Goblin Gang
Royal Giant Valkyrie
Minion Horde
Zap Royal Giant
Royal Giant
Bats Fireball Zap Archers Goblin Gang Minion Horde
Fireball
Zap Royal Giant
Valkyrie
Bats Archers Zap Goblin Gang

Defense Synergies 2 9

Bats
Zap Valkyrie
Zap
Fireball Bats Archers Goblin Gang Minion Horde Valkyrie
Archers
Valkyrie Zap Goblin Gang
Goblin Gang
Zap Archers Valkyrie
Minion Horde
Zap
Royal Giant
Fireball
Zap Valkyrie
Valkyrie
Archers Bats Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Valkyrie
Minion Horde Bats Zap Goblin Gang Valkyrie
Goblin Gang Minion Horde Bats Archers Valkyrie
Minion Horde Bats Goblin Gang Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Bats Zap Archers Valkyrie
Bats Minion Horde Zap Archers Goblin Gang Fireball
Zap Fireball Valkyrie
Minion Horde Goblin Gang
Goblin Gang Archers Minion Horde Valkyrie
Bats Archers Goblin Gang Minion Horde Valkyrie Zap Fireball
Minion Horde Bats Zap Archers Goblin Gang Fireball
Minion Horde Bats Zap Goblin Gang Fireball Valkyrie
Fireball Valkyrie Bats Zap Goblin Gang Minion Horde
Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Fireball
Minion Horde Bats Goblin Gang Fireball Valkyrie
Fireball Bats Zap Archers Goblin Gang Minion Horde Valkyrie
Zap Valkyrie Bats Archers Fireball
Goblin Gang Valkyrie Bats Archers Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Archers Fireball
Fireball Zap Archers Goblin Gang Valkyrie
Goblin Gang Bats Zap Minion Horde Valkyrie
Goblin Gang Valkyrie Bats Zap Minion Horde Fireball
Goblin Gang Minion Horde Valkyrie
Fireball Bats Zap Archers Goblin Gang Minion Horde
Goblin Gang Bats Archers Minion Horde Fireball Valkyrie
Minion Horde Valkyrie
Zap Minion Horde Bats Fireball Valkyrie
Goblin Gang Minion Horde
Bats Minion Horde Valkyrie
Zap Fireball Valkyrie
Goblin Gang Minion Horde Fireball Valkyrie
Archers Minion Horde Fireball Valkyrie
Goblin Gang Bats Zap Archers Minion Horde Fireball Valkyrie
Bats Valkyrie Zap Archers Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball Zap
Minion Horde Fireball
Fireball Valkyrie
Fireball Zap Minion Horde Valkyrie
Fireball Bats Zap Minion Horde
Archers Minion Horde
Fireball Zap
Fireball Zap
Bats Goblin Gang Minion Horde Fireball
Zap Minion Horde Fireball Valkyrie
Fireball Zap Archers
Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Bats Minion Horde
Zap Archers Fireball
Zap Fireball Valkyrie
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball Valkyrie
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Archers Minion Horde Fireball
Zap Bats Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Bats Archers Goblin Gang Fireball
Fireball Zap Archers
Fireball
Fireball Goblin Gang Minion Horde Valkyrie
Zap Fireball
Zap Fireball
Minion Horde
Zap Bats Goblin Gang Minion Horde Fireball
Bats Zap Fireball
Zap Fireball

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